Author Topic: New Map: Abandon All Hope - Final Release  (Read 69489 times)

Zorchenhimer

  • Autococker
  • Posts: 2614
New Map: Abandon All Hope - Final Release
« on: May 01, 2007, 08:45:05 AM »
Abandon All Hope, Final Release














I thought I'd never get this map out.  It spent two years in the making, but it's finally here.

This is a larger deathmatch map that supports Deathmatch, Team Deathmatch, and King of the Hill.  I've included the mapinfo file as well as the map's source .map file and textures specific to this map (ie, no CTP textures).

abandon_all_hope.zip (2.3 Mb)

The only difference between Beta 5 and this release is the intro message (removed "(beta 5)").


Can one of the mods please move this to the Completed Maps subforum? 
« Last Edit: January 11, 2009, 05:03:50 PM by Zorchenhimer »

b00nlander

  • Autococker
  • Posts: 784
Re: New Map: Abandon All Hope
« Reply #1 on: May 01, 2007, 08:52:33 AM »
- weird name
- fine looking sshots (except the third which is quite dark)
- I completely agree that there are too few DM maps... especially since I'm probably the only one who is running a pure DM server right now :)

Haven't downloaded the map yet, but will do that later/tomorrow.

magalhaes

  • Autococker
  • Posts: 1256
Re: New Map: Abandon All Hope
« Reply #2 on: May 01, 2007, 09:00:03 AM »
very quaky, i like it :D dont have some of ur textures though.

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: New Map: Abandon All Hope
« Reply #3 on: May 01, 2007, 09:10:25 AM »
I see the green slime, so where's the lava??

S8NSSON

  • Autococker
  • Posts: 709
Re: New Map: Abandon All Hope
« Reply #4 on: May 01, 2007, 10:52:44 AM »
I've Abandoned All Hope of you ever making a descent map ;]

j/k, but the title just begged for it.

Looks perty good!

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New Map: Abandon All Hope
« Reply #5 on: May 01, 2007, 11:15:17 AM »
(except the third which is quite dark)

Yea, I noticed that after I posted the screenies. I'll fix it for beta 2.

Also, I forgot to include 2 textures in the download, so I attached them in the first post.

lekky

  • Autococker
  • Posts: 2449
Re: New Map: Abandon All Hope
« Reply #6 on: May 01, 2007, 12:12:55 PM »
I don't have the barrel textures O_o!

I can't stand playing DM, but this map looks cool. Whats the little gap for on the side, just a light source?

magalhaes

  • Autococker
  • Posts: 1256
Re: New Map: Abandon All Hope
« Reply #7 on: May 01, 2007, 12:26:28 PM »
and why does it says "nick" in the map?

KiLo

  • Autococker
  • Posts: 2086
Re: New Map: Abandon All Hope
« Reply #8 on: May 01, 2007, 12:33:52 PM »
and why does it says "nick" in the map?

I'm going to assume that that is probably Zorch's first name, but I could be wrong.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New Map: Abandon All Hope
« Reply #9 on: May 01, 2007, 12:36:16 PM »
and why does it says "nick" in the map?

Wow, that was fast. And KiLo is right. It's my first name. :P

magalhaes

  • Autococker
  • Posts: 1256
Re: New Map: Abandon All Hope
« Reply #10 on: May 01, 2007, 12:49:10 PM »
Wow, that was fast. And KiLo is right. It's my first name. :P
first thing i do when i play a new map...push n and space...:D

KiLo

  • Autococker
  • Posts: 2086
Re: New Map: Abandon All Hope
« Reply #11 on: May 01, 2007, 01:03:20 PM »
And KiLo is right.

It's because I'm the smartest person in the world. ;D

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map: Abandon All Hope
« Reply #12 on: May 01, 2007, 01:51:26 PM »
Nice.  It's been a while since somebody has made an elaborate DM map.  My suggestions:

- Use a different ceiling texture.  The patio brick doesn't work up there.
- On the section with all the ramps, the side of the ramp needs a different texture.
- I see you used the mist brush trick to make barrel sides with no thickness :)  Unfortunately you can shoot through them...
- For whatever reason, the barrels seem excessively large in this map.  Probably because it isn't as open as most.  This might be a good time to push more realistic proportions.  Real barrels/drums are about half that size (round up to about 32 units tall -- you'd have to crouch behind one for cover).
- Barrel textures are missing.
- The metal bridge is really thick -- tread metal is really thin, typically.  It would look a lot better to have it like 1 unit think with some metal support beams running under it or something.
- Several impossible structures -- like the ceiling above the metal bridge -- there's nothing holding those center details up.  The edges just touch.
- Barrel textures are missing.  I'm kind of curious why you didn't just use the standard barrel textures.
- Equipment seems kind of sparse for the size of the map, but that might be good to promote pgp battles and conservative play.
- Use lowercase filenames for textures.  Linux is case sensitive.

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map: Abandon All Hope
« Reply #13 on: May 01, 2007, 03:13:48 PM »
I like the map its sweet but one thing with room with autococker you can't get in through the tunnel and whats with the white square there?
Also why is there nothing in that blackhole but a pipe? I like the map though it'll be good to see another DM that is good out on the servers! :)

magalhaes

  • Autococker
  • Posts: 1256
Re: New Map: Abandon All Hope
« Reply #14 on: May 01, 2007, 03:20:32 PM »
you get to the autococker room trough a teleport.maybe zorch should demo it...:S

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New Map: Abandon All Hope
« Reply #15 on: May 01, 2007, 03:21:23 PM »
I like the map its sweet but one thing with room with autococker you can't get in through the tunnel and whats with the white square there?

Haha. That is the secret room. I'm not telling you how to get there. And that little tunnel is the exit, and exit only. ;)
And download the "missing_textures.zip" that is in the first post. That white box has a texture on it that you do not have.

you get to the autococker room trough a teleport.maybe zorch should demo it...:S
Um, no. :)

Edit:
- Barrel textures are missing.

Attached in the first post. Both the low-res and high-res versions. I forget where I got them from. :P

Spook

  • Autococker
  • Posts: 2542
Re: New Map: Abandon All Hope
« Reply #16 on: May 01, 2007, 03:36:04 PM »

you get to the autococker room trough a teleport.maybe zorch should demo it...:S
Um, no. :)
Got bored, it took me 2 minutes to find out how to get in there. =]

http://zilla-clan.net/upload/774240

Found a neat way to get crushed too.

edit: sorry for ruining your fun zorch :P

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map: Abandon All Hope
« Reply #17 on: May 01, 2007, 03:49:56 PM »
Lol I know I'm sad spook I looked for 3 minutes and I still can't find out how to get in  :'(

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map: Abandon All Hope
« Reply #18 on: May 01, 2007, 04:35:16 PM »
Just a little note: Your zip structure is different than what you suggest in the post -- the files actually need to be extracted to paintball2\pball\textures.  Ideally you should just have to extract them to paintball2.  Also, it would be good to put nonstandard textures somewhere besides the pball\textures\pball directory.

Edit: Oh, and don't include that stinkin' thumbs.db file.  That drives me nuts. :)  .wal files aren't necessary either.

Edit2: The low-res and high-res textures are completely different.  Low-res are greenish with lots of rust.  High-res are white with not much rust.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New Map: Abandon All Hope
« Reply #19 on: May 01, 2007, 04:40:57 PM »
Edit: Oh, and don't include that stinkin' thumbs.db file.  That drives me nuts. :)

Didn't mean to include those. Stupid Micor$oft.

Oh, and sorry about the confusion on where to put the textures. I'll fix that in a a few minutes. :P <-- Done.
« Last Edit: May 01, 2007, 08:27:54 PM by Zorchenhimer »