Author Topic: New Map: Abandon All Hope - Final Release  (Read 71654 times)

Zorchenhimer

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Re: New Map: Abandon All Hope
« Reply #40 on: May 04, 2007, 07:51:37 PM »
Haha. I haven't gotten to making the ceiling more believable yet. I just changed the textures. r_speeds in some arias are horrendous, but I haven't gotten around to working on those arias that much. I'm still replacing the barrels. And yes, I have backups.

Spook

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Re: New Map: Abandon All Hope
« Reply #41 on: May 04, 2007, 08:19:39 PM »
areas** =]

looks good though, i really like the new look on the ramps

y00tz

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Re: New Map: Abandon All Hope
« Reply #42 on: May 04, 2007, 09:36:32 PM »
Arias isn't a misspelling for him, it's a signature.  I like it..
« Last Edit: May 04, 2007, 11:14:10 PM by y00tz »

Spook

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Re: New Map: Abandon All Hope
« Reply #43 on: May 04, 2007, 09:40:16 PM »
Pfft arias are opera solos, i don't think his map has those  :-\

Zorchenhimer

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Re: New Map: Abandon All Hope
« Reply #44 on: May 04, 2007, 09:43:18 PM »
Haha. I never did well in English class...

Spook

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Re: New Map: Abandon All Hope
« Reply #45 on: May 04, 2007, 09:44:03 PM »
It's ok, your map looks great either way.

soldier

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Re: New Map: Abandon All Hope
« Reply #46 on: May 05, 2007, 11:14:11 AM »
Like the map Zorch, I like how you put in those cool little things, like the dark hole, the grate you can go behind in the river, the blades, that gun that you have to go through the passage to get to. It's the little things that make a map stand out in my opinion, and you have alot of creative ones in there. Very good job!

Zorchenhimer

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Re: New Map: Abandon All Hope
« Reply #47 on: May 09, 2007, 10:07:07 AM »
Quote
- Several impossible structures -- like the ceiling above the metal bridge -- there's nothing holding those center details up.  The edges just touch.

Is this better?

jitspoe

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Re: New Map: Abandon All Hope
« Reply #48 on: May 09, 2007, 11:36:21 AM »
Eeep!  Giant spiders! :)

I was thinking more along the lines of making the surface area greater where the fan-type-thing connected to the ceiling, but I guess that could work, too.  Just be careful with the r_speeds.

Zorchenhimer

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Re: New Map: Abandon All Hope
« Reply #49 on: August 21, 2007, 11:11:09 AM »
So I started to work on this map again. And I think the smaller barrels are murdering vis. I keep getting the same error:

Quote
Vismap expansion overflow

I have a feeling it has something to do with this.

Quote
3538 portalclusters
9601 numportals

Chef-Killer

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Re: New Map: Abandon All Hope
« Reply #50 on: August 21, 2007, 12:54:57 PM »
I think the max numportals for a fine working compile are around 6500. Detail the barrels and other things for lower numportals.

Zorchenhimer

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Re: New Map: Abandon All Hope
« Reply #51 on: August 21, 2007, 09:12:56 PM »
I think the max numportals for a fine working compile are around 6500. Detail the barrels and other things for lower numportals.

Yea, I started to do that before I went to work today. Think I got it down to around 7500. So maybe it will work after all.

Apocalypse

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Re: New Map: Abandon All Hope
« Reply #52 on: August 22, 2007, 09:26:24 AM »
Great this map looked like it would turn out good and I thought it was never going to be finished.... until now good luck hope to see another beta soon :)

Zorchenhimer

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Re: New Map: Abandon All Hope
« Reply #53 on: August 22, 2007, 09:58:22 AM »
hope to see another beta soon :)

Mee too. :P

Zorchenhimer

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Re: New Map: Abandon All Hope
« Reply #54 on: August 23, 2007, 07:29:48 AM »
GAA!!! I got it down to ~6200 numportals, and it still won't light!

*grumble*

Almost ready for B2. Almost.

jitspoe

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Re: New Map: Abandon All Hope
« Reply #55 on: August 23, 2007, 10:59:08 PM »
Did you set the detail flag on those barrels?  Also, try setting the chopcurve up to help with the lighting.

Zorchenhimer

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Re: New Map: Abandon All Hope
« Reply #56 on: August 23, 2007, 11:26:51 PM »
Did you set the detail flag on those barrels?

I think I only missed a few. But yes, 90-95% of those barrels are detailed.

Also, try setting the chopcurve up to help with the lighting.

How? heh.

Oh, and I got it down to ~5200 numportals (I think).

jitspoe

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Re: New Map: Abandon All Hope
« Reply #57 on: August 23, 2007, 11:35:24 PM »
Create a custom batch file using "-chopcurve 128" in the rad line.

Zorchenhimer

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Re: New Map: Abandon All Hope
« Reply #58 on: August 24, 2007, 09:45:37 AM »
Ok, I'll try it out. Thanks.

Edit: GAAAA!! Still no go. And i got it down to 5020 numportals.
« Last Edit: August 24, 2007, 10:09:48 AM by Zorchenhimer »

y00tz

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Re: New Map: Abandon All Hope
« Reply #59 on: August 24, 2007, 11:56:57 PM »
Abandon All Hope

Maybe you *shouldn't* try anymore?