Author Topic: New Map: Jericho (Beta #7) (Back from the Dead!)  (Read 22975 times)

y00tz

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Re: New map "Jericho" very, very beta...
« Reply #20 on: May 03, 2007, 10:43:37 AM »
I guess they're original for released maps, I haven't made palm trees in forever, and even still they had custom textures that looked much better. The problem with trees  is that the good brush ones will kill most framerates.

pastorkjl

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Re: New map "Jericho" very, very beta...
« Reply #21 on: May 03, 2007, 01:49:09 PM »
Should the trees stay or should they go? Also whats the angles for a noon day sun, I forgot. Kurt

y00tz

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Re: New map "Jericho" very, very beta...
« Reply #22 on: May 03, 2007, 01:56:39 PM »
Should the trees stay or should they go? Also whats the angles for a noon day sun, I forgot. Kurt

1.  It's your map.. what do you think?
2.  Let people download/play before you ask for feedback or opinion.
3.  The trees look fair, really, compared to most in DP

jitspoe

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Re: New map "Jericho" very, very beta...
« Reply #23 on: May 03, 2007, 02:14:49 PM »
I scribbled a texture in gimp just for a proof of concept.  It works OK, but not as well as I had hoped.  Any overlapping brushes are problematic.  The lighting also tends to be quirky.  I think trees are just going to have to be something that's modeled.  The map looks really nice, but the brush-based trees really kill the overall visual quality of it.  Makes it revert back to that "cheesy quake map" look.  I'd say ditch them for now.

Also, I can't tell for certain from the screenshots, but it looks like there's only one path and the map is a "C" shape.  I hope there are a few alternative paths or you're planning to add them.

As for the sun angles, see: http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Sun+Angles

lekky

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Re: New map "Jericho" very, very beta...
« Reply #24 on: May 03, 2007, 02:39:01 PM »
i like his trees!, they look like tehy have bald patches O_o!!

y00tz

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Re: New map "Jericho" very, very beta...
« Reply #25 on: May 03, 2007, 02:44:51 PM »
Jitspoe: I was trying to do that earlier, but that texture has transparencies in it right?
Pastor: I really like this map from the screens, when will you release a beta?

Zorchenhimer

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Re: New map "Jericho" very, very beta...
« Reply #26 on: May 03, 2007, 02:53:29 PM »
Jitspoe: I was trying to do that earlier, but that texture has transparencies in it right?

Use both the trans33 and trans66 flags to use the texture's alpha channel.

jitspoe

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Re: New map "Jericho" very, very beta...
« Reply #27 on: May 03, 2007, 05:27:38 PM »
y00tz: Yes, I created a 32bit TGA file: http://wiki.beyondunreal.com/wiki/Alpha_Channel

In order to make a decent looking palm tree, you'd need to have a lot of fronds and appropriate textures with transparency.  BF2 does a decent job of this:
http://www.nvnews.net/vbulletin/attachment.php?attachmentid=12675&stc=1
http://www.flexbeta.net/images/bf2/image065.jpg

The brushwork and texture alignment for something like that would be extremely difficult, however it wouldn't be too difficult to model.  If I still lived in SC, I could get some palm textures pretty easily.  Alpha masking the fronds would be kind of tedious, though.

y00tz

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Re: New map "Jericho" very, very beta...
« Reply #28 on: May 03, 2007, 06:00:57 PM »
Thanks for the help.. it works, but boy it aint pretty.

Also, umm, thanks for being so.. frondly.  Sorry I'm a sucker for bad puns

soldier

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Re: New map "Jericho" very, very beta...
« Reply #29 on: May 04, 2007, 03:27:51 PM »
Ok, sorry it took me so long to respond, but thank you Kilo.

Termin8oR

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Re: New map "Jericho" very, very beta...
« Reply #30 on: May 07, 2007, 11:19:11 PM »
wow this map looks awesome.
you are a wicked map designer. TEACH ME !

soldier

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Re: New map "Jericho" very, very beta...
« Reply #31 on: May 08, 2007, 02:48:30 PM »
Ya, the map does look really cool from the pictures posted here, keep up the good work, and please post more pictures once you've got more done to the map. Also, I love the detail on the leaf picture. Finaly, what will it's short form name be, so that I can vote for I whenever possible once it's up !

KiLo

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Re: New map "Jericho" very, very beta...
« Reply #32 on: May 08, 2007, 03:24:30 PM »
Finaly, what will it's short form name be, so that I can vote for I whenever possible once it's up !

Read the title of the topic again. There is a reason why Jericho is in quotes.

soldier

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Re: New map "Jericho" very, very beta...
« Reply #33 on: May 08, 2007, 03:38:06 PM »
Yes, that's it's real name, but lots of maps have a short form, sometimes it's not even close to the real map name, that you see in the consol in the green, where it shows who made it.

pastorkjl

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HCA Jericho (beta 4.0) Ready for Download...
« Reply #34 on: May 11, 2007, 06:01:04 PM »
Beta 2 - Here is the second version.

1. I Repaired everything you guys found.
2. I added some spawns in the back room.
3. I added some rocks in the courtyards. (I'm not sure if I like them)
3. Added some more eye candy.

I need input on playability, weapons, spawns, ect. So this map can be its best.

Thanx Kurt

Beta 1 - Hello, here is the first release of Jericho.

Some notes about this level:

1.   This level is meant to be played strategically and defensively. Protect your flag and you will do well.

2.   The holes in front of the flags are a one-way tunnel back to the other team’s base. If you grab the flag, jump down the hole!

3.   The one-way tunnel is exposed to the jail. A prisoner can pick you off if their lucky.

4.   The lower parts of the outside walls are obscured, making it easier to get to the enemies base.

Let me know what you think. Thanks for everyones help. Kurt
« Last Edit: May 16, 2007, 05:48:30 PM by pastorkjl »

Zorchenhimer

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Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #35 on: May 11, 2007, 08:37:32 PM »
Wow. I like the way this map looks. So far I can't find any issues with it, but I only looked though it rather quickly. Nice work!

KiLo

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Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #36 on: May 11, 2007, 08:55:55 PM »
Just checked it out. I really like the texture selection, that is what makes this map in my opinion. And it would be darn near impossible for the flag carrier to get picked off by someone in the jail.

Spook

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Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #37 on: May 11, 2007, 09:23:54 PM »
Just a suggestion, but your ladders look odd with the two rungs to close together at the bottom.


pastorkjl

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Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #38 on: May 12, 2007, 12:40:52 AM »
Thanx spook, I will get that ladder fixed. Thanx everyone.

nightryder

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Re: HCA Jericho (beta 1.0) Ready for Download...
« Reply #39 on: May 12, 2007, 11:44:51 AM »
i dont know if you menat to do this or what it is but it is a little distracting when you run by...not much but a little bit.