Author Topic: new map - insideDM  (Read 4553 times)

jitspoe

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Re: new map - insideDM
« Reply #20 on: May 10, 2007, 11:20:43 AM »
Yeah, it's hard to tell for sure since going outside of the level changes the appearance.  It looks like you might need to brighten the areas with the crates up a bit now.  Zip the bsp up and attach it and we'll take a look around.

mik1

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« Reply #21 on: May 10, 2007, 12:03:07 PM »
ok here it is. look around and i will fix if there is something wrong

y00tz

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Re: new map - insideDM
« Reply #22 on: May 10, 2007, 12:10:06 PM »
mik1: It's cool I guess, I just don't like the lighting.  In the middle theres one very small light above the autoocker yet there are no corner shadows and it's the brightest area..


Jits: At several times my epoly randomly went from 800 written in white to 3000 in yellow then 5500 written in orange font... is this bad?

jitspoe

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Re: new map - insideDM
« Reply #23 on: May 10, 2007, 12:25:14 PM »
y00tz: If you have other players in there, then that's not much to worry about -- the player models are pretty high poly.  If wpoly goes up that high, then it's something to worry about.

mik1: Lighting looks pretty good.  There's a couple things you need to fix before I can put this up on the server for testing.  First off, the filename needs to be all lowercase (linux is case sensitive, so it's easiest to keep everything lower case).  Second, you don't have the gamemode set in the worldspawn, so it defaults to CTF mode (or whatever the server is set to) instead of DM.  Add "gamemode" "1" to the worldspawn.

I also noticed a few areas where there were slight brush misalignments.  Looks like you weren't using the grid (Or used a grid size that was too small).  Always use the grid!

Oh, and the one-way transparency in the middle tower looks really weird.  I think it would look better if it were just solid.

basilo

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Re: new map - insideDM
« Reply #24 on: May 10, 2007, 01:02:44 PM »
I really like the lighting, too. Yeah, maybe the round light in the center could be a bit bigger, but overall I think it's very well lit. I also like the fact that one can now escape from the autococker box. :)

Still, there is one and only one thing that baffles me: how did you get one of the wood floors (to the right in your XY view) to be rotated by exactly 88,8 degrees? :o ;D

Chef-Killer

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Re: new map - insideDM
« Reply #25 on: May 10, 2007, 01:21:32 PM »
The beta2 looks nice.

I noticed one thing:


Rotate two oppositely woodtextures in the spawnrooms by 90 degrees.

mik1

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Re: new map - insideDM
« Reply #26 on: May 11, 2007, 09:58:13 AM »
no i let them like that because i wanted

mik1

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« Reply #27 on: May 12, 2007, 04:41:10 AM »
« Last Edit: May 12, 2007, 05:38:42 AM by mik1 »