Author Topic: new map - insideDM  (Read 4559 times)


mik1

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Re: new map - insideDM
« Reply #1 on: May 04, 2007, 05:42:05 AM »
oh and the map.
i forgot that.

magalhaes

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Re: new map - insideDM
« Reply #2 on: May 04, 2007, 05:52:30 AM »
Are you sure you want to do a dm that small and give everybody carabines?

jitspoe

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Re: new map - insideDM
« Reply #3 on: May 04, 2007, 04:48:23 PM »
http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=New+Map+Release+Procedure

You need to release the map as a beta first for review before you finalize it.  Also, your map needs lighting and a full compile.  It's all fullbright now.  Also, filenames should be all lowercase so they don't cause issues with Linux.

T3RR0R15T

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Re: new map - insideDM
« Reply #4 on: May 04, 2007, 05:04:05 PM »
Renamed to "insidedm_b1.bsp" at the OTB-Servers.

basilo

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Re: new map - insideDM
« Reply #5 on: May 04, 2007, 05:11:54 PM »
Just want to point out some texture issues:

1. middle (your screen #1) - that trans33 on metal is a nice idea, but just doesn't look right. Maybe just make it opaque?

2. starting position (my screen #1) - replace the brown bricks with red ones.

3. middle (my screen #2) - rotate wood textures A and B by 90 degrees so they line up with the middle ramp. Leave C and D alone :)

lekky

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Re: new map - insideDM
« Reply #6 on: May 04, 2007, 06:02:02 PM »
wouldnt a and b be better, i mean more natural to have the planks that way? then just align the little ramp.

basilo

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Re: new map - insideDM
« Reply #7 on: May 04, 2007, 06:21:40 PM »
Better yet.  8)

jitspoe

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Re: new map - insideDM
« Reply #8 on: May 04, 2007, 06:39:47 PM »
Renamed to "insidedm_b1.bsp" at the OTB-Servers.
I would advise against putting incomplete maps up on the server.  Even if they're a beta, they need to be fully compiled.

mik1

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Re: new map - insideDM
« Reply #9 on: May 08, 2007, 01:49:06 PM »
ok. i will make next insideDM_b2 i will light it and stuff.

basilo

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Re: new map - insideDM
« Reply #10 on: May 09, 2007, 02:39:41 AM »
insideDM_b2

Haven't you read jitspoe's comment?

Also, filenames should be all lowercase so they don't cause issues with Linux.

Name it insidedm_b2 and everything will be just fine ;)

Pimp

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Re: new map - insideDM
« Reply #11 on: May 09, 2007, 04:03:44 AM »
http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=New+Map+Release+Procedure

You need to release the map as a beta first for review before you finalize it.  Also, your map needs lighting and a full compile.  It's all fullbright now.  Also, filenames should be all lowercase so they don't cause issues with Linux.

rofl, its every time the same procedure...


T3RR0R15T

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Re: new map - insideDM
« Reply #13 on: May 09, 2007, 10:46:58 AM »
can u upload the bsp too ?

jitspoe

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Re: new map - insideDM
« Reply #14 on: May 09, 2007, 11:40:03 AM »
Much better.  I'd tone the brightness of the lights in sshot009 down a little bit.  They look super bright.  On the surface properties of the lights, you can adjust the value to change the brightness.

KiLo

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Re: new map - insideDM
« Reply #15 on: May 09, 2007, 11:41:09 AM »
can u upload the bsp too ?

insidedm_b1 is in the 2nd post. I don't know if that is what you were looking for or not.

T3RR0R15T

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Re: new map - insideDM
« Reply #16 on: May 09, 2007, 11:52:21 AM »
no, i mean the insidedm_b2.bsp

mik1

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Re: new map - insideDM
« Reply #17 on: May 10, 2007, 09:51:17 AM »
i will upload light change version it wont take much time

mik1

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Re: new map - insideDM
« Reply #18 on: May 10, 2007, 10:03:01 AM »
i fixet lights better?
http://img258.imageshack.us/my.php?image=sshot013zm1.jpg

PS.open the both ss12 and 13 and see the differnce  :)

Zorchenhimer

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Re: new map - insideDM
« Reply #19 on: May 10, 2007, 11:07:23 AM »
Looks good. But I can't really judge it without the bsp file (hint hint).