Author Topic: New Map:Labrynth (beta)  (Read 10882 times)

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:Labrynth (beta)
« Reply #40 on: June 19, 2007, 03:08:24 PM »
Oh woops I'll fix that thanks Jits.
« Last Edit: June 20, 2007, 05:06:30 PM by Apocalypse »

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:Labrynth (beta)
« Reply #41 on: June 20, 2007, 05:07:20 PM »
Here it is just in case you ask I'm M@$TER

Pepperoni

  • PGP
  • Posts: 36
Re: New Map:Labrynth (beta)
« Reply #42 on: June 20, 2007, 05:32:10 PM »
Thats an awesome idea GJ apoc

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map:Labrynth (beta)
« Reply #43 on: June 20, 2007, 06:27:37 PM »
It still isn't lit...

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New Map:Labrynth (beta)
« Reply #44 on: June 21, 2007, 09:19:55 AM »
I don't think anyone has mentioned this yet, but there is no base to return the flags on the red side. I have a feeling the same thing goes for the blue side.

Edit:
Yup the blue side doesn't have it either.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map:Labrynth (beta)
« Reply #45 on: June 21, 2007, 03:46:16 PM »
You should probably add some ammo to the jail as well.

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:Labrynth (beta)
« Reply #46 on: June 21, 2007, 05:30:14 PM »
It still isn't lit...
Yes, it is I used a final compile high quality.
I don't think anyone has mentioned this yet, but there is no base to return the flags on the red side. I have a feeling the same thing goes for the blue side.

Edit:
Yup the blue side doesn't have it either.
Oh thanks I forgot to fix that Zorch.
You should probably add some ammo to the jail as well.
I'm on it Jits.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: New Map:Labrynth (beta)
« Reply #47 on: June 22, 2007, 09:27:19 AM »
High quality ones aren't lit for some reason. The same thing happened to me with chambord2, just use final compile.

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:Labrynth (beta)
« Reply #48 on: June 22, 2007, 04:47:01 PM »
Fixed

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map:Labrynth (beta)
« Reply #49 on: June 25, 2007, 04:07:23 PM »
The high quality compile probably had an error because there was too much surface area.  You have to keep an eye on the compiler window for errors.  Did you really not notice that the whole map was uniformly lit?

Anyway, I uploaded the map to the beta server for testing.  Did you fix the bases yet so you can capture the flags?

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:Labrynth (beta)
« Reply #50 on: June 25, 2007, 04:25:47 PM »
Oh woops I'll do that sorry :x

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:Labrynth (beta)
« Reply #51 on: June 25, 2007, 04:35:27 PM »
Fixed sorry about that.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map:Labrynth (beta)
« Reply #52 on: June 26, 2007, 03:20:15 PM »
Eh... why don't you just call it beta4? That's the whole point of betas: fix stuff and release a new version. :)

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:Labrynth (beta)
« Reply #53 on: June 27, 2007, 05:00:34 PM »
Well I jst thought it was such a tiny thing there was no reason to make it a new beta oh well *shrugs*

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map:Labrynth (beta)
« Reply #54 on: June 28, 2007, 01:20:42 PM »
It's uploaded to the beta server now.