Author Topic: Leak  (Read 969 times)

y00tz

  • Autococker
  • Posts: 2742
Leak
« on: May 14, 2007, 02:33:26 PM »
Is there an easy debugging trick for finding a leak? I've searched everywhere..

Thanks,
Mike

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: Leak
« Reply #1 on: May 14, 2007, 02:38:28 PM »
Yes. Go to file > leak check > load .pts, load <mapname>.pts and look for a great big line drawn through your map.

Cobo

  • Autococker
  • Posts: 1362
Re: Leak
« Reply #2 on: May 14, 2007, 02:40:55 PM »
The line will start from the nearest info_playerdeathmatch entity I believe.

y00tz

  • Autococker
  • Posts: 2742
Re: Leak
« Reply #3 on: May 14, 2007, 03:37:14 PM »
Edit: Success!
Thanks Cobo & ViciouZ!