By the way I tossed out that floor when I woke up this morning, the idea started well but in the end (way after the pic I posted above) it was obvious I was trying to add effects that shouldn't be in the texture. I did come up with a neat variation of it, and I'll have to post it soon.
Clipz and Termin8or, I would love to get these out, honestly, I'm not sitting on my arse counting my money all day (my dad always uses that expression - I don't know how well it translates), when it comes to releasing something like the CTP, there's quality control issues (I'm sure a lot of you thought that was absent in the last release), balancing, as well as attaining an overall theme. Also, the CTP is literally hundreds of files I have to check and double-check to make sure the nomenclature is correct, if I have the right layer comp from the .psd, on top of the usual seamless, anamoly issues. Then when you begin to factor in raising the bar, i.e. the stuff that I had in the first release just looks like a joke to me now compared to the lava and cliff posted above (and a lot more *better* textures), the time really adds up.
To quote anyone who has ever done anything game development related...
"I just wish there was more time in the day."
edit:
While I'm at this point.. just think about Jitspoe's paintball 2 releases... in the last 6 months he's posted probably 4-5 complete builds, with relatively few bugs or errors, while continuing to improve the overall quality and featurelist, and atop of that he's never really left out files .. of the hundreds of files in the game.
It's probably not a surprise that he posts new builds during the hours most of us sleep.. Kind of makes you think twice before posting a feature request.
*returns to GTA*