Author Topic: Community Texture Pack (56k Warning)  (Read 78531 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Community Texture Pack (56k Warning)
« Reply #280 on: November 08, 2007, 06:22:05 PM »
One foot is ~37-38 pixels on a hr4 texture if I did my calculations right.

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture Pack (56k Warning)
« Reply #281 on: November 09, 2007, 12:18:52 AM »
player model pixels height/human height * hr4 scale = 38px.  Looks good to me, thanks.  I have 12 textures that I'm comfortable with releasing right now.. I'll try to get some more before tomorrow. 
Thanks,
y00tz

edit:

I've learned so much on making textures since I started the CTP.  Anyway, here is a touch up (2nd pic) to one of my earliest textures (the first one)

:P
« Last Edit: November 11, 2007, 04:01:13 PM by y00tz »

Termin8oR

  • Autococker
  • Posts: 1023
Re: Community Texture Pack (56k Warning)
« Reply #282 on: November 11, 2007, 05:14:37 PM »
Where can I download all of the newest CTP1 Textures?

capo

  • VM-68
  • Posts: 249
Re: Community Texture Pack (56k Warning)
« Reply #283 on: November 14, 2007, 02:28:13 PM »
Where can I download all of the newest CTP1 Textures?

Yea, What he said ^ :)

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture Pack (56k Warning)
« Reply #284 on: November 16, 2007, 08:11:33 PM »
I've set up a reservoir for the CTP and CMP so that as I develop them, you guys can immediately download them and put them in maps.  I'll probably do a monthly 'build' and group them all in a zip for ease of download.  I'll populate the CTP and CMP reservoirs ASAP.  The CMP reservoir will probably feel very empty though :-\



Edit:

I'll use the method XtremeBain proposed for Paintball2 build numbers.. but without build numbers, just names and dates (i.e. CMP071231.zip  or  CTP080302.zip)

-y00tz

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Community Texture Pack (56k Warning)
« Reply #285 on: November 16, 2007, 11:10:44 PM »
I'll use the method XtremeBain proposed for Paintball2 build numbers.. but without build numbers, just names and dates (i.e. CMP071231.zip  or  CTP080302.zip)

Do us all a favor and put periods in there: CMP_07.12.31.zip, or just leave out the day: CMP_07.12.zip.

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture Pack (56k Warning)
« Reply #286 on: November 17, 2007, 12:16:49 AM »
Before I modified my post, I had periods.  I just think periods look junk in a filename.  CMP_07-12-31.zip works just as fine.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Community Texture Pack (56k Warning)
« Reply #287 on: November 17, 2007, 01:32:06 AM »
Yea, that'll work.

Termin8oR

  • Autococker
  • Posts: 1023
Re: Community Texture Pack (56k Warning)
« Reply #288 on: November 17, 2007, 09:27:51 PM »
Before I modified my post, I had periods.  I just think periods look junk in a filename.  CMP_07-12-31.zip works just as fine.
Yea, that'll work.

Agreed.

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture Pack (56k Warning)
« Reply #289 on: November 18, 2007, 03:15:47 PM »
Eiii:  Did you ever get around to getting photos of the redwoods?

Thanks, y00tz

Eiii

  • Autococker
  • Posts: 4595
Re: Community Texture Pack (56k Warning)
« Reply #290 on: November 18, 2007, 03:28:51 PM »
None of them are redwoods, but I have quite a collection of trees near me.

Here, I'll get them now. AND take a picture of a white piece of paper next to them for color correction and all. It's kind of blue outside.

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture Pack (56k Warning)
« Reply #291 on: November 18, 2007, 05:58:30 PM »
None of them are redwoods, but I have quite a collection of trees near me.

Here, I'll get them now. AND take a picture of a white piece of paper next to them for color correction and all. It's kind of blue outside.

Thanks Eiii.

If anyone else can get some pictures of tree branches (preferably against the blue sky, so I can key it out), then I can finish some tree models...  I know most areas are about to go out of season... but if you can still get some green leaves, that'd be great.  Although I do want a lot of fall colors, as well as leaf-less trees.

Apocalypse

  • Autococker
  • Posts: 1463
Re: Community Texture Pack (56k Warning)
« Reply #292 on: November 19, 2007, 04:04:58 PM »
I'll see what I can do tommorrow (to dark now) also would you like pine/spruce?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Community Texture Pack (56k Warning)
« Reply #293 on: November 20, 2007, 03:45:59 PM »
You should put the 4 digit year in.  Makes things less confusing.

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture Pack (56k Warning)
« Reply #294 on: November 20, 2007, 04:10:42 PM »
No way in hell.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Community Texture Pack (56k Warning)
« Reply #295 on: November 20, 2007, 04:36:17 PM »
No way in hell.

HAHAHA!!  Is it that bad?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Community Texture Pack (56k Warning)
« Reply #296 on: November 21, 2007, 02:54:11 PM »
100 years from now, you'll wish you listened to me!  "Is this the pack from 2107 or 2007?"

Edit: "Or July?"

Apocalypse

  • Autococker
  • Posts: 1463
Re: Community Texture Pack (56k Warning)
« Reply #297 on: November 21, 2007, 03:12:59 PM »
So you want pines or what?

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture Pack (56k Warning)
« Reply #298 on: November 21, 2007, 03:35:06 PM »
Sure.

Apocalypse

  • Autococker
  • Posts: 1463
Re: Community Texture Pack (56k Warning)
« Reply #299 on: November 21, 2007, 04:14:49 PM »
Ok I'll get them tommorrow as well as a few other tree ones I'll get a few different types of bark if you want also.