Author Topic: Community Texture Pack (56k Warning)  (Read 79622 times)

JKM

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Re: Community Texture & Model Pack (56K =()
« Reply #160 on: June 25, 2007, 10:06:50 PM »
lol, like dj pigs and things like that hmm?

yeah dj pigs would be sweet but would have to some kind of sound embeded when you jump on them they squeal... :) good idea eh?

Spook

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Re: Community Texture & Model Pack (56K =()
« Reply #161 on: June 25, 2007, 10:17:12 PM »
that idea has been done... the earliest i remember was from the game Road Rash for the N64 back in the late 90's

y00tz

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Re: Community Texture & Model Pack (56K =()
« Reply #162 on: June 25, 2007, 11:33:19 PM »
Anyway enough about farm maps....

See the wiki entry for details on when it'll be released.

Nitroboy

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Re: Community Texture & Model Pack (56K =()
« Reply #163 on: June 26, 2007, 03:46:13 PM »
Here are some more:

http://www.mediafire.com/?51ipxli1mmx

my main focus right now is manly bricks and stuff like that. I am also going to europe on july 13, so I will get intresting textures from there.

jitspoe

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Re: Community Texture & Model Pack (56K =()
« Reply #164 on: June 27, 2007, 02:13:28 PM »
Quote
... hay bales.
On that topic, do you have any high res hay bale textures?  It would be nice to have those for the official hr4 pack.  I can never come across any good ones to take a picture of, and when I do, I don't have a camera handy.

Apocalypse

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Re: Community Texture & Model Pack (56K =()
« Reply #165 on: June 27, 2007, 04:24:07 PM »
There is nothing on the wiki about the CTP.

Nitroboy

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Re: Community Texture & Model Pack (56K =()
« Reply #166 on: June 27, 2007, 04:49:16 PM »
Maybe someone that lives near a farm could get some hay textures? Or just use ones like this:

http://www.aswatama.com/assets/images/products/Feeds/Hay/Hay-002.jpg
http://www.aswatama.com/assets/images/products/Feeds/Hay/Hay-001.jpg
http://ces.uwyo.edu/haylist/web%20hay.jpg
http://www.californiapictures.com/images/hay-bales-01.jpg
http://www.manukachaff.com.au/manuka/img/Hay.jpg

Yes, I know that there is that one thing about how we can't use textures online without permision, but I highly doubt that anybody that owns these pictures would be playing this game, or even come across the map that has "Their" Hay texture. Besides, they might not even notice it was "Their" hay.

y00tz

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Re: Community Texture & Model Pack (56K =()
« Reply #167 on: June 27, 2007, 05:13:22 PM »
Quote
... hay bales.
On that topic, do you have any high res hay bale textures?  It would be nice to have those for the official hr4 pack.  I can never come across any good ones to take a picture of, and when I do, I don't have a camera handy.

I have several friends here in Missouri who own farms.  I'll get some pics soon.

Apocalypse

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Re: Community Texture & Model Pack (56K =()
« Reply #168 on: June 27, 2007, 05:18:01 PM »
I live right by farms but I don't think I'll be around there soon as summer just started I will just let y00tz get them.

y00tz

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Re: Community Texture & Model Pack (56K =()
« Reply #169 on: June 27, 2007, 10:18:24 PM »
There is nothing on the wiki about the CTP.

http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=CTP

Edit.
Uhoh.
While working on a hay texture (the one in the pic isn't the final one, just a text)  it's occured to me that maps like ProPaint1, and NiteFactor (pictured)  use the hay texture for wood.   :-\

p.s. - anyone know off the top off their head (or can determine with their good eyes) what texture is used for the trees?  Looks like one of the grass1_x series.. idk.
« Last Edit: June 27, 2007, 10:48:08 PM by y00tz »

Apocalypse

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Re: Community Texture & Model Pack (56K =()
« Reply #170 on: June 28, 2007, 10:51:11 AM »
Oh I see you should make a link for it so you don't have to search.

Chef-Killer

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Re: Community Texture & Model Pack (56K =()
« Reply #171 on: June 28, 2007, 11:20:31 AM »
p.s. - anyone know off the top off their head (or can determine with their good eyes) what texture is used for the trees?  Looks like one of the grass1_x series.. idk.

...\textures\pball\pb_gras3.jpg

jitspoe

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Re: Community Texture & Model Pack (56K =()
« Reply #172 on: June 28, 2007, 03:32:28 PM »
That's their own fault for using hay textures. :P  Best we can do is try to get hay that's aligned along the length so it matches up kind of close to what the old texture looked like, rather than looking like a wad of grass.

Nitroboy: First two are pretty much what I'm looking for, but I don't think the resolution is high enough to work with and I'd prefer to keep things 100% legal with the new media.

Money

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Re: Community Texture & Model Pack (56K =()
« Reply #173 on: June 28, 2007, 05:22:50 PM »
just a few pics i thought might help
   http://rapidshare.com/files/39942962/ctp.zip.html

y00tz

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Re: Community Texture & Model Pack (56K =()
« Reply #174 on: June 30, 2007, 12:17:13 AM »
just a few pics i thought might help
   http://rapidshare.com/files/39942962/ctp.zip.html

Cha-Ching .. thanks Money :D :D The aluminum siding and the shingles are exactly what I've been looking for.  The tile and bark are a plus.

Best we can do is try to get hay that's aligned along the length so it matches up kind of close to what the old texture looked like, rather than looking like a wad of grass.

Yeah, I figured we'd go down that road probably.  Thanks Nate.

...\textures\pball\pb_gras3.jpg

Chef-Killer:  Great Mapper, Great Forum Guy, Great Cook Exterminator, dare I say more?  Thanks :D

Oh I see you should make a link for it so you don't have to search.
Looks like I just did :D :D Haha,  I kid Apoc, you're awesome.

Cheers,
Mike

Money

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Re: Community Texture & Model Pack (56K =()
« Reply #175 on: June 30, 2007, 12:49:11 AM »
y00tz name anything else u need and its prolly somewhere around here.

Krewzer_

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Re: Community Texture & Model Pack (56K =()
« Reply #176 on: June 30, 2007, 12:06:24 PM »
I was just wondering why your player model in reply #99 was mostly white?
Good effort on the textures... releasing soon?

y00tz

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Re: Community Texture & Model Pack (56K =()
« Reply #177 on: June 30, 2007, 12:41:59 PM »
I was just wondering why your player model in reply #99 was mostly white?
Good effort on the textures... releasing soon?

That's a good question.  For everyone who is curious, he is referring to this picture: http://dplogin.com/forums/index.php?topic=6442.msg75135#msg75135.

To get the character model, I didn't start a new game or anything, I merely used a map entity called "func_model" and used the .md2 model of the player, which unfortunately is not skinned, hence the white.

Cheers,
y00tz

KiLo

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Re: Community Texture & Model Pack (56K =()
« Reply #178 on: June 30, 2007, 12:44:46 PM »
I merely used a map entity called "func_model" and used the .md2 model of the player, which unfortunately is not skinned, hence the white.

LIES!! Modified Content 32 Day Ban  j/k ;D

y00tz

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Re: Community Texture & Model Pack (56K =()
« Reply #179 on: June 30, 2007, 04:30:41 PM »
I merely used a map entity called "func_model" and used the .md2 model of the player, which unfortunately is not skinned, hence the white.

LIES!! Modified Content 32 Day Ban  j/k ;D

:P 

As most of you know, I have modified some content, but just my crosshair, HUD, and I've created various high-resolution textures.
I'll be frank, I do not consider this cheating.  I do respect the opinion of anyone who disagrees.