Author Topic: Crimson Elite: using paintball engine  (Read 22480 times)

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #100 on: August 18, 2007, 06:49:32 PM »
I got visual c++ reinstalled. And i cleaned the game folder up. got rid of all the paintball models etc. and maps and textures. Going to need some beta testers, and someone to make a few maps. I also had an idea for making a VIP gamemode, but i would need some help with coding, if you want to help in any of these fields, pm me your email addy, aim sn, or msn.

I also need some help building the gamex86 for linux, i have a computer with linux on it, i can compile the engine and dedicated.
EDITED
I got everything to compile on linux, thanks to my bro.
« Last Edit: August 18, 2007, 08:53:16 PM by maxpower »

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #101 on: August 19, 2007, 08:32:20 AM »
Beta Server up and running.

Apocalypse

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Re: Crimson Elite: using paintball engine
« Reply #102 on: August 19, 2007, 08:43:36 AM »
Alright I'd be glad to help and check your PMs.

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #103 on: August 19, 2007, 08:50:05 AM »
I added you on msn.
Can someone help me setup a master serverlist.? i got a website and stuff. ( that guy who hosts it is my clan leader :P so if i need need to get a server up for it or something he can do it)
« Last Edit: August 19, 2007, 10:09:57 AM by maxpower »

cusoman

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Re: Crimson Elite: using paintball engine
« Reply #104 on: August 28, 2007, 10:20:26 PM »
I was wondering what major differences there were between the crimson elite engine, and the paintball engine, or are they just the same game with different models. Also i know a little sumin sumin bout programming and i would love to be a beta tester for you. ;D

Apocalypse

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Re: Crimson Elite: using paintball engine
« Reply #105 on: August 29, 2007, 07:33:09 AM »
Well it's got more entities also it has different gameplay and the menus are quite different you can change your uniforms but I'm not sure about the rest also if anyone wants to make any suggestions comments or whatever go to #crimsonelite I'm on a fair bit I'm hoping to get a bot in there soon also.

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #106 on: August 29, 2007, 03:41:44 PM »
I didnt make many changes to the engine.

cusoman

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Re: Crimson Elite: using paintball engine
« Reply #107 on: September 02, 2007, 08:01:38 PM »
i was wondering what you compiled the crimson elite source in so in case i do end up helping i can at least have a compatible compiler.

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #108 on: September 03, 2007, 01:39:47 PM »
visual c++ 6