Author Topic: Crimson Elite: using paintball engine  (Read 22479 times)

Spook

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Re: Crimson Elite: using paintball engine
« Reply #60 on: May 21, 2007, 10:04:07 PM »
The AK-74 is all black with a longer barrel

y00tz

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Re: Crimson Elite: using paintball engine
« Reply #61 on: May 21, 2007, 10:05:10 PM »
Ahh, I always thought that was the AKS-74.

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #62 on: May 21, 2007, 10:23:58 PM »
Engine Feature Added:
3rd person - cl_3dcam

TinMan

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Re: Crimson Elite: using paintball engine
« Reply #63 on: May 21, 2007, 10:54:47 PM »
Nice, these features are goo. Most of these are why I suggested that you use something like the Quake 2 Evolved project or the latest icculus quake2 for this project of yours, so you don't need to do as much work to get it into a realistic shooter, dpball is paintball  =P

And I think that bbox doesn't fit the model well, he's gonna knock his head off or wallhax through that tunnel.

You also may consider getting a free forum of your own to post this stuff on, some people are here just for the paintball and might be hating on your project.

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #64 on: May 22, 2007, 06:03:34 AM »
I got a site, tipsyhitman.net. I just haven't got it setup for the game, Ill do that today.

Apocalypse

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Re: Crimson Elite: using paintball engine
« Reply #65 on: May 22, 2007, 02:35:10 PM »
Looks good maxpower but maybe take out the grey boxes around the symbols. By the way nice 3rd person.

y00tz

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Re: Crimson Elite: using paintball engine
« Reply #66 on: May 22, 2007, 02:37:20 PM »
I think he's fine having it here, after all the community here knows a lot about quake 2 and playing good FPS games.
If it was a big problem, it could always be moved to other stuff

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #67 on: May 22, 2007, 02:39:07 PM »
Well i think the major stuff is going to be posted on my site, and ill just keep you guys informed on here just not into detail.

I was going to do a alpha channel around the symbols, but im not the best with gimp or photoshop.


well since the first post about adding ak ive been trying to model one, i was up almost all night and today i finished working on it. But here is the ak model i made. I hope you guys like  it, put alot of time into, had my friend skin it.
« Last Edit: May 22, 2007, 03:26:48 PM by maxpower »

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #68 on: May 22, 2007, 04:11:37 PM »
Ok i got the ak in the game, just have to make a hud icon for it and set the reload and stuff in the code.

y00tz

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Re: Crimson Elite: using paintball engine
« Reply #69 on: May 22, 2007, 04:12:21 PM »
Looking good :)

Spook

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Re: Crimson Elite: using paintball engine
« Reply #70 on: May 22, 2007, 04:25:18 PM »
Ak-74 man... model it off my airsoft gun, the other 74's in google have POS stocks.

http://www.arniesairsoft.co.uk/news/january06/monda/ICS%20AK74M%2002.jpg

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #71 on: May 22, 2007, 04:43:09 PM »
Ak-74 man... model it off my airsoft gun, the other 74's in google have POS stocks.

http://www.arniesairsoft.co.uk/news/january06/monda/ICS%20AK74M%2002.jpg

Come on man, i have it done already, unless you want to do it.
« Last Edit: May 22, 2007, 05:45:50 PM by maxpower »

T3RR0R15T

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Re: Crimson Elite: using paintball engine
« Reply #72 on: May 22, 2007, 05:02:19 PM »
Can u send me the map?

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #73 on: May 22, 2007, 05:36:00 PM »
Map?

y00tz

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Re: Crimson Elite: using paintball engine
« Reply #74 on: May 22, 2007, 05:40:33 PM »
I believe he's referring to the map in the last screenshot.

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #75 on: May 22, 2007, 05:44:49 PM »
oh, its a map for action quake, called "actdam".

The ak-47 now works 100%
« Last Edit: May 22, 2007, 06:49:45 PM by maxpower »

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #76 on: May 23, 2007, 01:29:09 PM »
when i use any skins from players/male/ i get this error

Apocalypse

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Re: Crimson Elite: using paintball engine
« Reply #77 on: May 23, 2007, 02:16:30 PM »
Nice AK I don't think I could ever design something that good.

Cobo

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Re: Crimson Elite: using paintball engine
« Reply #78 on: May 23, 2007, 02:39:01 PM »
Hey, where are you getting the models from? Or did you make them?

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #79 on: May 23, 2007, 08:03:02 PM »
the mp5, mk23, m4, sniper, and stuff were from aq2, but i made the ak