Author Topic: Crimson Elite: using paintball engine  (Read 22494 times)

bitmate

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Re: Crimson Elite: using paintball engine
« Reply #40 on: May 21, 2007, 10:45:55 AM »
I'd love running around on castle1 with an AK-47... Wow, thats really sweet.

[+]

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #41 on: May 21, 2007, 10:56:19 AM »
Well there is no AK.... yet...

If someone can help me fix the vwep problem, i can release the first version.

jitspoe

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Re: Crimson Elite: using paintball engine
« Reply #42 on: May 21, 2007, 12:10:39 PM »
If you're using your own gamex86 dll, then it shouldn't be doing the version check.

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #43 on: May 21, 2007, 12:15:31 PM »
I fixed that problem. But the deathmatch scoreboard and vwep is still messed up.

jitspoe

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Re: Crimson Elite: using paintball engine
« Reply #44 on: May 21, 2007, 12:24:21 PM »
The DM scoreboard has to do with the hud scaling.  That particular scoreboard layout positions each letter instead of using strings, but the positions don't take into account the hud scale, so they end up getting scrunched together.  cl_hudscale 1 will "fix" it, but it will make your font and hud icons really tiny.  It sohuld be possible to account for it in the code, too.  Maybe somewhere around the DrawChar functions or something with the configstring parsing.

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #45 on: May 21, 2007, 12:27:55 PM »
cl_hudscale 1, "fixed" it. Anyway to do the scale to just the scoreboard?

jitspoe

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Re: Crimson Elite: using paintball engine
« Reply #46 on: May 21, 2007, 12:29:39 PM »
Of course there's a way...

But you'd have to code it. :P

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #47 on: May 21, 2007, 12:34:22 PM »
Of course there's a way...

But you'd have to code it. :P

Ok :(

Think i can get the DeathmatchScoreboardMessage code from the paintball source? I want something to base it off.
« Last Edit: May 21, 2007, 12:56:43 PM by maxpower »

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #48 on: May 21, 2007, 01:38:10 PM »
That didnt take long to fix, well rewrite. Now to find the problem with vwep.

TinMan

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Re: Crimson Elite: using paintball engine
« Reply #49 on: May 21, 2007, 03:06:29 PM »
I just e-mailed you the 32-bit and 64-bit binaries.

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #50 on: May 21, 2007, 03:26:06 PM »
Ok thanks. I fixed some major bugs tho after emailing you that. I found a bug tho. After a few map changes the textures get screwed up. and start using images from the pics folder.

TinMan

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Re: Crimson Elite: using paintball engine
« Reply #51 on: May 21, 2007, 04:20:20 PM »
build_dedicated was set to no, so I set it to yes to build the dedicated server, but I get this:

Quote
tinman@Debaser:~/Desktop/paintball2$ linux32 make build_release
make targets BUILDDIR=releasei386 CFLAGS="-Wall -pipe -Dstricmp=strcasecmp -D_inline= -DSleep=usleep -O3 -mmmx -msse -mfpmath=sse -ffast-math -ffloat-store -funroll-loops -DLINUX_VERSION='\"3.21+r0.16\"'"
make[1]: Entering directory `/home/tinman/Desktop/paintball2'
gcc -Wall -pipe -Dstricmp=strcasecmp -D_inline= -DSleep=usleep -O3 -mmmx -msse -mfpmath=sse -ffast-math -ffloat-store -funroll-loops -DLINUX_VERSION='"3.21+r0.16"' -o releasei386/q2ded releasei386/ded/cmd.o releasei386/ded/cmodel.o releasei386/ded/common.o releasei386/ded/crc.o releasei386/ded/cvar.o releasei386/ded/files.o releasei386/ded/md4.o releasei386/ded/net_common.o releasei386/ded/net_chan.o releasei386/ded/sv_ccmds.o releasei386/ded/sv_ents.o releasei386/ded/sv_game.o releasei386/ded/sv_init.o releasei386/ded/sv_main.o releasei386/ded/sv_send.o releasei386/ded/sv_user.o releasei386/ded/sv_world.o releasei386/ded/q_shlinux.o releasei386/ded/sys_linux.o releasei386/ded/glob.o releasei386/ded/net_udp.o releasei386/ded/net_tcp.o releasei386/ded/q_shared.o releasei386/ded/pmove.o  -lm -ldl -lrt
/usr/bin/ld: cannot open output file releasei386/q2ded: Is a directory
collect2: ld returned 1 exit status

make[1]: *** [releasei386/q2ded] Error 1
make[1]: Leaving directory `/home/tinman/Desktop/paintball2'
make: *** [build_release] Error 2
tinman@Debaser:~/Desktop/paintball2$

What up?

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #52 on: May 21, 2007, 04:23:27 PM »
No clue, you got msn or aim?

TinMan

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Re: Crimson Elite: using paintball engine
« Reply #53 on: May 21, 2007, 04:30:40 PM »

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #54 on: May 21, 2007, 09:36:09 PM »
Engine Feature Added:
Hud Clock - cl_drawclock
adding a transparent effect to the console
I aligned it with fps now, so it looks better

Spook

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Re: Crimson Elite: using paintball engine
« Reply #55 on: May 21, 2007, 09:37:39 PM »
nice mp5, hey be original with this one... if you use an AK, use the AK-74... so much cooler and more accurate

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #56 on: May 21, 2007, 09:47:13 PM »
nice mp5, hey be original with this one... if you use an AK, use the AK-74... so much cooler and more accurate
Roger That. I need someone to skin the model for it.

y00tz

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Re: Crimson Elite: using paintball engine
« Reply #57 on: May 21, 2007, 09:47:59 PM »
nice mp5, hey be original with this one... if you use an AK, use the AK-74... so much cooler and more accurate

Original-ish, after all it's what they used in Soldier of Fortune 2.

Edit:

nice mp5, hey be original with this one... if you use an AK, use the AK-74... so much cooler and more accurate
Roger That. I need someone to skin the model for it.

You could just model and skin an ak-47 and call it a 74.

maxpower

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Re: Crimson Elite: using paintball engine
« Reply #58 on: May 21, 2007, 09:52:19 PM »
sof2 owns, lol

TinMan

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Re: Crimson Elite: using paintball engine
« Reply #59 on: May 21, 2007, 10:02:55 PM »
Yeah it does.
Your game is looking good, I hope you can manage to make it legally redistributable. Right now it's kinda reminding me of Action Quake, but that's not that bad of a thing, even if it's not that original it's still a great game idea that works well.