Author Topic: speedball maps  (Read 8219 times)

DAVEW_1

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speedball maps
« on: December 30, 2004, 01:18:36 PM »
http://www.nxlpaintball.com/Field_Layouts/FieldLayout.html

few EZ ones for you mappers
lets get to it :)

jitspoe

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Re: speedball maps
« Reply #1 on: December 30, 2004, 02:19:11 PM »
Aren't there enough of these already? :)

Eiii

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Re: speedball maps
« Reply #2 on: December 30, 2004, 10:30:45 PM »
Yeah, it doesn't look like it would play well either.

loial21

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Re: speedball maps
« Reply #3 on: December 30, 2004, 10:56:29 PM »
please it looks fun ...loial likey!!

i challenge some one to make a model like that with high walls so that i might lobeth my holy paint grenade that brother maynard gave me...........oh wait your took the timer away :(

Boooo BOooo

Eiii

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Re: speedball maps
« Reply #4 on: December 31, 2004, 04:05:50 AM »
The timed/impact is a server var.

And if you want to try it-- DO!
(COPY+PASTE INTO BROWSER
OR RIGHT-CLICK AND "SAVE LINK AS")
http://www.freewebs.com/eri3ch/compfield.bsp
(UPDATE'D!)

That took me...1.5 hrs to make. at 2am. Bleh.

Here's a screenshot of the top-down...


And of the origional...
« Last Edit: January 11, 2005, 08:58:29 PM by eiii »

Excalibur

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Re: speedball maps
« Reply #5 on: December 31, 2004, 03:57:44 PM »
dang gj eiii

Eiii

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Re: speedball maps
« Reply #6 on: December 31, 2004, 11:34:48 PM »
ty. I was lazy on the textures, though.

DAVEW_1

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Re: speedball maps
« Reply #7 on: January 01, 2005, 07:51:47 AM »
The timed/impact is a server var.

And if you want to try it-- DO!
http://www.freewebs.com/eri3ch/compfield.zip

That took me...1.5 hrs to make. at 2am. Bleh.

Here's a screenshot of the top-down...


And of the origional...



the dload to the zip takes you back to this thread??
hmm

Eiii

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Re: speedball maps
« Reply #8 on: January 01, 2005, 09:01:54 AM »
let me see...

bleh. You have to copy+paste it into browser.

LAN@wasted

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Re: speedball maps
« Reply #9 on: January 01, 2005, 10:15:46 AM »
just right-click it and "Save as..."

jitspoe

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Re: speedball maps
« Reply #10 on: January 03, 2005, 12:57:32 PM »
Actually on the 1.8x servers you can bind a key to "tossgren timed" and it will throw a timed grenade, even if the server is set to impact.

loial21

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Re: speedball maps
« Reply #11 on: January 03, 2005, 02:13:33 PM »
ty jist ..wontll the server admin find that abusive?
put that map up for testing

Eiii

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Re: speedball maps
« Reply #12 on: January 03, 2005, 09:28:28 PM »
Sure. I'd love to see how it plays.

DAVEW_1

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Re: speedball maps
« Reply #13 on: January 10, 2005, 05:56:41 PM »
it is going on my server tonight
65.206.47.18:27910 DAVEW's NO ELIM EAST COAST SERVER :)

hmm cant get the textures to load at all
just black and green lines no good retry
« Last Edit: January 10, 2005, 06:55:09 PM by DAVEW_1 »

loial21

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Re: speedball maps
« Reply #14 on: January 10, 2005, 09:22:07 PM »
dave i get off at 1200 am central KEEP IT RUNNING

Eiii

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Re: speedball maps
« Reply #15 on: January 10, 2005, 09:26:52 PM »
haha. The black&green lines are the textures. Like i said, i was lazy.

Other than that, I'M COMING!

Eiii

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Re: speedball maps
« Reply #16 on: January 10, 2005, 10:49:43 PM »
No one's in the server right now. And, the map isn't on the maplist.

loial21

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Re: speedball maps
« Reply #17 on: January 11, 2005, 12:53:53 AM »
roger that
its not on rotation :(

DAVEW_1

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Re: speedball maps
« Reply #18 on: January 11, 2005, 09:52:30 AM »
haha. The black&green lines are the textures. Like i said, i was lazy.

Other than that, I'M COMING!

fix the textures and ill add it to rotation
we cant play on that map like that
BAAAAA

Termin8oR

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Re: speedball maps
« Reply #19 on: January 11, 2005, 01:41:33 PM »
lol that is so true! :-]

-Termin8oR