Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
relight
« previous
next »
Print
Pages: [
1
]
Author
Topic: relight (Read 1491 times)
mik1
Stingray
Posts: 78
relight
«
on:
May 31, 2007, 12:42:25 PM »
how long does it take to you to relight map that is big?
Logged
lekky
Autococker
Posts: 2449
Re: relight
«
Reply #1 on:
May 31, 2007, 12:47:19 PM »
depends how big and how much resources your pc has (i guess :/)
Logged
bitmate
Autococker
Posts: 1248
Re: relight
«
Reply #2 on:
May 31, 2007, 03:54:05 PM »
Quote from: mik1 on May 31, 2007, 12:42:25 PM
how long does it take to you to relight map that is big?
Doing a full compile of a complex maps takes up to 24 hours on my machine
Logged
mik1
Stingray
Posts: 78
Re: relight
«
Reply #3 on:
June 01, 2007, 12:38:05 AM »
ok. so its not error if it goes slow on my computer?
Logged
blaa
Autococker
Posts: 1218
Re: relight
«
Reply #4 on:
June 01, 2007, 03:27:23 AM »
Nope, I once heard when corny was compiling some map, and it took him like 4hours (and it was rather small map) and it didnt even light it correctly :p.
Logged
b00nlander
Autococker
Posts: 784
Re: relight
«
Reply #5 on:
June 01, 2007, 04:30:29 AM »
the more leaks the map has, the longer the compile will take
Logged
Chef-Killer
Moderator
Autococker
Posts: 1312
Re: relight
«
Reply #6 on:
June 01, 2007, 04:59:32 AM »
I think, on a map with leaks there are just 2 lines in the light world and the map will be dark. I don't think that a final compile or an other compile with light will work correct.
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
relight