Author Topic: BUG:smoke nade draw order  (Read 1169 times)

Stryker

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BUG:smoke nade draw order
« on: January 10, 2005, 07:55:25 PM »
it does not draw the smoke on the other side of glass...

*HINT* to fix it set sprits to have a model property

Eiii

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Re: BUG:smoke nade draw order
« Reply #1 on: January 10, 2005, 09:28:29 PM »
I complained about this too. The only problem is, to fix it, it would take extensive re-writing of the...code. That portion of which, jits didn't write.

jitspoe

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Re: BUG:smoke nade draw order
« Reply #2 on: January 10, 2005, 10:19:01 PM »
Stop playing blitz.bsp! :)

I never bothered sorting particles because I didn't think it was worth the CPU overhead.  Most of the time you can't tell.  Maybe I'll fix it with the new map format.

Eiii

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Re: BUG:smoke nade draw order
« Reply #3 on: January 10, 2005, 10:43:22 PM »
I though the particles were Q2's thing. :\

Stryker

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Re: BUG:smoke nade draw order
« Reply #4 on: January 11, 2005, 10:36:13 AM »
i will not stop playing blitz... well not until a new map kinnda like it comes out(j/p) i was the one the server put up....