Author Topic: Community Texture Pack (Discussion)  (Read 11523 times)

y00tz

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Re: Community Texture Pack (Discussion)
« Reply #20 on: June 09, 2007, 11:08:24 AM »
But they won't be used on any old maps, right?


Correct, unless the author goes through and puts the new textures in.

Apocalypse

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Re: Community Texture Pack (Discussion)
« Reply #21 on: June 09, 2007, 01:15:31 PM »
But they won't be used on any old maps, right?


Correct, unless the author goes through and puts the new textures in.
I extremely doubt most mappers will do that some might though if the map is quite recent.

bitmate

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Re: Community Texture Pack (Discussion)
« Reply #22 on: June 09, 2007, 01:20:00 PM »
So you NEED to replace your old texutes with the new ones. ;)

Instead of adding the textures as "new" you should make them the hr versions of resembling original textures. This will make it much easier for each map makers and users.

y00tz

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Re: Community Texture Pack (Discussion)
« Reply #23 on: June 09, 2007, 01:29:43 PM »
I don't think you guys understand.

Right now we have x amount of textures in the pball folder.
My goal is to create the another folder, filled with different types of textures we don't have, large exterior bricks, more realistic cliffs, realistic grass, sidewalk concrete, etc.  Mappers can take advantage of these textures by using in their maps in places where the regular textures just don't do the job.

bitmate

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Re: Community Texture Pack (Discussion)
« Reply #24 on: June 09, 2007, 02:55:11 PM »
Yeah, I know what you mean, but this will only (not sure if it will even work) affect any new maps, not the current one's that used to be played everytime.

Zorchenhimer

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Re: Community Texture Pack (Discussion)
« Reply #25 on: June 09, 2007, 09:37:54 PM »
Yeah, I know what you mean, but this will only (not sure if it will even work) affect any new maps, not the current one's that used to be played everytime.

Gimmie the source and I'll port them. :)

Apocalypse

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Re: Community Texture Pack (Discussion)
« Reply #26 on: June 10, 2007, 06:40:40 PM »
Yeah, I know what you mean, but this will only (not sure if it will even work) affect any new maps, not the current one's that used to be played everytime.
Bitmate if there are new maps that have better texturing it may help more to be finished and played more.

bitmate

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Re: Community Texture Pack (Discussion)
« Reply #27 on: June 11, 2007, 08:48:16 AM »
But imagine playing on pbcup_renoir or capathian with those uber cool new textures ;)

Apocalypse

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Re: Community Texture Pack (Discussion)
« Reply #28 on: June 11, 2007, 02:49:00 PM »
Guess your right why don't you give S8N and DT a call then.

magalhaes

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Re: Community Texture Pack (Discussion)
« Reply #29 on: June 11, 2007, 02:53:30 PM »
both DT maps ???

Apocalypse

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Re: Community Texture Pack (Discussion)
« Reply #30 on: June 11, 2007, 02:54:32 PM »
No DT made Renoir redone and S8N made original DT made Carpathian.

magalhaes

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Re: Community Texture Pack (Discussion)
« Reply #31 on: June 11, 2007, 03:04:40 PM »
Thanks for letting me know :/
so if there is something to change in Pbcup_renoir DT would the one to change it.

bitmate

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Re: Community Texture Pack (Discussion)
« Reply #32 on: June 11, 2007, 03:06:37 PM »
I just mentioned 2 of the better maps out there.  You could list like 20 maps that would look much better with those custom textures.

Apocalypse

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Re: Community Texture Pack (Discussion)
« Reply #33 on: June 11, 2007, 03:10:45 PM »
I just mentioned 2 of the better maps out there.  You could list like 20 maps that would look much better with those custom textures.
Ooohhh can I can I :D

jitspoe

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Re: Community Texture Pack (Discussion)
« Reply #34 on: June 12, 2007, 02:25:05 PM »
Quote
Unfortunately I'm leaving to Costa Rica for 10 days with the girlfriend
That's unfortunate?  Sounds cool to me.  But then again, I haven't met your girlfriend. ;)

bitmate: A lot of the textures y00tz is working on are completely new and aren't similar to any of the textures used on existing maps.  Some of the basic grass, dirt, stone, etc. textures may be better suited as high-res versions of existing textures, though.  I really need to get some kind of organized repository for high-res textures to make community development easier.

magalhaes

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Re: Community Texture Pack (Discussion)
« Reply #35 on: June 12, 2007, 02:28:27 PM »
Unfortunately for us i guess...:(

Eiii

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Re: Community Texture Pack (Discussion)
« Reply #36 on: July 17, 2007, 05:00:12 PM »
Cool. I really disagree with the ctp1_ prefix, as this should totally be included in the next release and everyone should get it now anyway. :P

y00tz

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Re: Community Texture Pack (Discussion)
« Reply #37 on: July 17, 2007, 05:02:45 PM »
The next release is backwards compatible with this release.  So maps made with this release will be ctp1_*.  However, ctp2 will be ctp1 + even more textures, therefore you'll name the maps ctp2_* so that players know they need to update their ctp if they want to play.

Why do you disagree with it?

Cobo

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Re: Community Texture Pack (Discussion)
« Reply #38 on: July 17, 2007, 05:28:10 PM »
I didnt really liked the idea either, if you dont have the textures, then you simply dont see them.
Also, the maps in the map list arent going to look pretty :P

Eiii

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Re: Community Texture Pack (Discussion)
« Reply #39 on: July 17, 2007, 05:29:52 PM »
Why not just release a ctp2 folder for the next release? That way, instead of having the prefixes, people might just see that they're trying to download ctp2/whatever.jpg, and will know that they need the next pack.
Anyway, what's the point of releasing the same textures twice? >_>