Author Topic: The Tree Thread  (Read 20544 times)

Pepperoni

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Re: Tree - 'Proof of concept'
« Reply #40 on: June 21, 2007, 01:01:31 PM »
the first tree just needs to be pointed at the top instead of split
btw will these trees make fps go down?

Cobo

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Re: Tree - 'Proof of concept'
« Reply #41 on: June 21, 2007, 01:08:12 PM »
the first tree just needs to be pointed at the top instead of split
btw will these trees make fps go down?
Probably. More polygons, less fps.

jitspoe

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Re: Tree - 'Proof of concept'
« Reply #42 on: June 21, 2007, 10:23:29 PM »
The alpha blending, or more specifically, the overdraw, usually hurts the framerate more than the polygons.  Of course, that all depends on your video card, resolution, CPU, etc. as to what the bottleneck is.

Fred187

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Re: Tree - 'Proof of concept'
« Reply #43 on: July 08, 2007, 04:43:46 PM »
Very nice trees. I just had a go at Barista too, and it has some nifty features. How easy would it be to port some of them to Paintball2? (Waves, a torch, trees).

Cobo

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Re: Tree - 'Proof of concept'
« Reply #44 on: July 08, 2007, 06:31:22 PM »
Cant torches be done already with rscripts?

Apocalypse

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Re: Tree - 'Proof of concept'
« Reply #45 on: July 09, 2007, 05:35:11 AM »
Yeah they have them in Anubis.

Chef-Killer

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Re: Tree - 'Proof of concept'
« Reply #46 on: July 09, 2007, 10:31:46 AM »
Check this thread
http://dplogin.com/forums/index.php?topic=6484.0

The example in the 3. post will show you how to make the torches in bsp, if you need them. You can find the "flame" script in your scripts folder.

Fred187

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Re: Tree - 'Proof of concept'
« Reply #47 on: July 09, 2007, 04:40:43 PM »
I actually meant electric torches rather than flaming.

Apocalypse

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Re: Tree - 'Proof of concept'
« Reply #48 on: July 09, 2007, 05:11:34 PM »
Oh you're british then i see you meant flashlights right?


ViciouZ

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Re: Tree - 'Proof of concept'
« Reply #49 on: July 10, 2007, 12:30:25 AM »
Well, sometimes we say flashlights over here, but mainly torches...

lekky

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Re: Tree - 'Proof of concept'
« Reply #50 on: July 10, 2007, 07:43:27 AM »
Oh you're british then i see you meant flashlights right?

No. He means torches.

Apocalypse

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Re: Tree - 'Proof of concept'
« Reply #51 on: July 10, 2007, 03:39:05 PM »
Well what's an electric torch then?

Fred187

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Re: Tree - 'Proof of concept'
« Reply #52 on: August 03, 2007, 02:57:56 AM »
No, it's the same as a flashlight. Could they be done though?

jitspoe

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Re: Tree - 'Proof of concept'
« Reply #53 on: August 03, 2007, 03:34:30 PM »
Not very well.  The engine isn't designed for dynamic lights.

toM|vendettA

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Re: Tree - 'Proof of concept'
« Reply #54 on: August 03, 2007, 04:27:22 PM »
Jits and Zorch, woodsedge.bsp had the trees like that and the transparent ladders.

y00tz

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Re: Tree - 'Proof of concept'
« Reply #55 on: August 03, 2007, 04:28:57 PM »
Jits and Zorch, woodsedge.bsp had the trees like that and the transparent ladders.

Hmm?

Zorchenhimer

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Re: Tree - 'Proof of concept'
« Reply #56 on: August 03, 2007, 09:46:50 PM »
Jits and Zorch, woodsedge.bsp had the trees like that and the transparent ladders.

I don't have that map.

magalhaes

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Re: Tree - 'Proof of concept'
« Reply #57 on: August 04, 2007, 06:32:32 AM »

y00tz

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Re: Tree - 'Proof of concept'
« Reply #58 on: November 18, 2007, 03:26:22 AM »
Major revive, maybe it'll be worth it?  ;)

As many of  you know,  I strive to make the game look better, yada yada  yada...

Here is the result of a months worth of work.  I've learned to 3D model, I hate UV mapping, I've thrown my mouse at the wall twice... etc.

You get the point.

But alas, I present to you My First Tree. 

Enjoy the pics and the source zip.

I'll be making plenty more as time permits, and be forewarned:  the future ones will look 'cleaner' and 'prettier'  this is just a proof of concept... I didn't even photosource the texture :D

edit:   for those of you who are confused about this... this is a model, that is ready to be used in a map.

included:
-compiled models (.3ds, .smd, .skm)
-compiled map
-texture

-uncompiled models (.blend and .wings)
-uncompiled map (.map)

Spook

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Re: Tree - 'Proof of concept'
« Reply #59 on: November 18, 2007, 03:32:09 AM »
can you explain to us (me) where to put these for the game and for the mappers.