Author Topic: new map - snowy  (Read 3768 times)

mik1

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new map - snowy
« on: June 06, 2007, 05:40:23 AM »
i made new map. this is my best map yet.
b1 sreenshots

PS.sorry about flooded in style lamp
« Last Edit: June 06, 2007, 09:58:55 AM by mik1 »

mik1

  • Stingray
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snowy sreenshots2
« Reply #1 on: June 06, 2007, 05:41:53 AM »
more shots.

MsH

  • PGP
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Re: new map - snowy
« Reply #2 on: June 06, 2007, 08:53:26 AM »
siisti mappi :P

y00tz

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Re: new map - snowy
« Reply #3 on: June 06, 2007, 10:08:02 AM »
Eek, the textures.  Maybe you should wait until the Community Texture Package comes out, then release another beta? 

Cheers,
y00tz

Zorchenhimer

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Re: new map - snowy
« Reply #4 on: June 06, 2007, 11:57:34 AM »
It looks like everything is in one large shadow. Maybe you should brighten it up a bit and add a crap load more lights. But other than that it looks good, based on the screen shots.

mik1

  • Stingray
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Re: new map - snowy
« Reply #5 on: June 06, 2007, 12:00:22 PM »
ty should i upload b1?

Zorchenhimer

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Re: new map - snowy
« Reply #6 on: June 06, 2007, 12:02:50 PM »
Sure, just make sure you name it right.

jitspoe

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Re: new map - snowy
« Reply #7 on: June 06, 2007, 01:28:11 PM »
Looks like you're using a marble and white metal texture on the ground.  There's an actual snow texture.  You should use that instead.  Also, you should use some sun lighting for the outdoor areas.  I thought the map was unlit in the first 2 shots.  In the shot with the yellow lights, it looks like there's some brush misalignment on that corner.  I can't tell for sure, but something looks weird about it.  Make sure you stick to the grid.  The wedge-shaped light on the corner looks weird as well.  Maybe just make that corner metal or something.

mik1

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snowy_b1
« Reply #8 on: June 07, 2007, 12:15:53 PM »
here is beta1

magalhaes

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Re: new map - snowy
« Reply #9 on: June 07, 2007, 12:58:02 PM »
A bit ugly :/
this map...well...i ve seen worst...i ve seen much better...nothing new.

Zorchenhimer

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Re: new map - snowy
« Reply #10 on: June 07, 2007, 05:28:36 PM »
There are a bunch of texture errors. I'll upload screenies once I get off work.

jitspoe

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Re: new map - snowy
« Reply #11 on: June 07, 2007, 06:49:05 PM »
I've uploaded the map to the beta server for testing (see PM for details).

The map really needs paths that balance out a bit more.  As it stands, there's no real motivation to go anywhere but straight down the middle of the map.  The side tunnels take way too long to go through and they don't even go all the way into the base.  The things I said in my previous post still apply.  It doesn't look like anything changed.

Zorchenhimer

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Re: new map - snowy
« Reply #12 on: June 07, 2007, 10:13:19 PM »
Ok, as promised here are the errors I have found.

1- The bottom corner is about 1 unit too low.

2- Rotate that texture.

3- Rotate the textures on the ladders (all of them).

4- Use the same ladder textures as the ones in the bases. Also, rotate the textures.

Zorchenhimer

  • Autococker
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Re: new map - snowy
« Reply #13 on: June 07, 2007, 10:14:49 PM »
Two more:

1- You might want to rotate these too. And that room is a little too blue for my tastes, but thats just me.

2- Rotate these textures.

Apocalypse

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Re: new map - snowy
« Reply #14 on: June 09, 2007, 07:49:41 AM »
It's pretty well done could use a bit more work though.

mik1

  • Stingray
  • Posts: 78
b2 sreenz
« Reply #15 on: June 19, 2007, 12:44:39 PM »
here is b2 sreenshots

-changed weapons
-added new place for autococker
-tunnels go to the flag
-there is way to use only tunnels and capture flag  ;) (hint)
-changed lamp red
-rotated some textures

mik1

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Re: new map - snowy
« Reply #16 on: June 19, 2007, 12:47:04 PM »
autocoker and steel barrel place

Apocalypse

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Re: new map - snowy
« Reply #17 on: June 19, 2007, 02:38:22 PM »
Looks good I'll give it a go.

jitspoe

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Re: new map - snowy
« Reply #18 on: June 19, 2007, 05:04:27 PM »
Looks better, but you still need to get some sun lighting in there so it doesn't look so uniform and bland outside.  Also, some of the textures on the ladders need to be rotated to go along the length of the boards, and I'd use a non-planked wood texture for the ladders as well.  It doesn't really make sense to have a ladder made out of floor planks...

mik1

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b2
« Reply #19 on: June 20, 2007, 03:54:37 AM »
here you go.
beta 2