Author Topic: Map Design Idea  (Read 3992 times)

Apocalypse

  • Autococker
  • Posts: 1463
Map Design Idea
« on: June 06, 2007, 05:56:36 PM »
Well I was bored and sketched this it isn't exactly to scale below is the picture let me know what you think.

Spook

  • Autococker
  • Posts: 2542
Re: Map Design Idea
« Reply #1 on: June 06, 2007, 07:13:44 PM »
Use text boxes so we can read it. lol :P Go alittle more indepth of what you would want too

nightryder

  • 68 Carbine
  • Posts: 448
Re: Map Design Idea
« Reply #2 on: June 06, 2007, 11:17:02 PM »
does that say castle?
i could be wrong but castles and buses are from different time periods ; )
please dont correct me if im wrong

Spook

  • Autococker
  • Posts: 2542
Re: Map Design Idea
« Reply #3 on: June 06, 2007, 11:26:11 PM »
we make castles today...

y00tz

  • Autococker
  • Posts: 2742
Re: Map Design Idea
« Reply #4 on: June 06, 2007, 11:32:36 PM »
we make castles today...

And most castles today are visited by buses full of tourists.
They're kind of siblings.

Apocalypse

  • Autococker
  • Posts: 1463
Re: Map Design Idea
« Reply #5 on: June 07, 2007, 06:30:39 PM »
we make castles today...

And most castles today are visited by buses full of tourists.
They're kind of siblings.
Exactly but these buses broke down on their way :P.
Use text boxes so we can read it. lol :P Go alittle more indepth of what you would want too
Well kind of like in the picture and then mirror it so it could be a KOTH, or CTF map or don't mirror it so it can be a siege.

Spook

  • Autococker
  • Posts: 2542
Re: Map Design Idea
« Reply #6 on: June 07, 2007, 10:12:50 PM »
I could fool around with this idea after i start releasing betas of my current project. Draw me a more detailed picture though =]

Apocalypse

  • Autococker
  • Posts: 1463
Re: Map Design Idea
« Reply #7 on: June 08, 2007, 02:26:57 PM »
Lol its kind of hard to make it on Paint and I'm gonna make it :P.

ashkenaz

  • VM-68
  • Posts: 105
Re: Map Design Idea
« Reply #8 on: June 12, 2007, 11:05:14 AM »
here i did it in half a minute  8)[i used your idea of the internet not much work you know] ill make you a better one if you like :P make a sloppy one with more stuff ill fix it up so ppl can see lol  ;D

Apocalypse

  • Autococker
  • Posts: 1463
Re: Map Design Idea
« Reply #9 on: June 12, 2007, 03:20:00 PM »
Hey I was using paint pencil lol :P

lekky

  • Autococker
  • Posts: 2449
Re: Map Design Idea
« Reply #10 on: June 12, 2007, 03:23:18 PM »
Apocalypse, what kind of feedback do you expect from that. Its like me posting:

Code: [Select]

...  <- tree                 ........................ <- building
...        ......... <- shed

. <- tyre         ........ ........ ...... ... <- castle


and asking for feedback :P

Apocalypse

  • Autococker
  • Posts: 1463
Re: Map Design Idea
« Reply #11 on: June 12, 2007, 03:27:43 PM »
I wanted to know what people thought of the layout like this
does that say castle?
i could be wrong but castles and buses are from different time periods ; )
please dont correct me if im wrong
or here
we make castles today...

And most castles today are visited by buses full of tourists.
They're kind of siblings.
or even here
I could fool around with this idea after i start releasing betas of my current project. Draw me a more detailed picture though =]

magalhaes

  • Autococker
  • Posts: 1256
Re: Map Design Idea
« Reply #12 on: June 12, 2007, 03:37:38 PM »
y00tz isnt giving any feedback and spook said...see for yourself:
Draw me a more detailed picture though =]
;)

Apocalypse

  • Autococker
  • Posts: 1463
Re: Map Design Idea
« Reply #13 on: June 12, 2007, 04:02:10 PM »
Y00tz is giving feedback about feedback and at least Spook is telling me what he thinks if you look at the whole post...
I could fool around with this idea after i start releasing betas of my current project. Draw me a more detailed picture though =]

ashkenaz

  • VM-68
  • Posts: 105
Re: Map Design Idea
« Reply #14 on: June 13, 2007, 11:56:34 AM »
youuuu guysss........yourr sooo funnyyyy.......... just joking   is the castle going to be on a moutain or what maybe you should add some depth to the picture...

ashkenaz

  • VM-68
  • Posts: 105
Re: Map Design Idea
« Reply #15 on: June 13, 2007, 12:58:05 PM »
ok i got some thing better is this what you are thinking of? i didn't take much time in doing it so sorry for the sloppyness

Apocalypse

  • Autococker
  • Posts: 1463
Re: Map Design Idea
« Reply #16 on: June 13, 2007, 02:39:34 PM »
Ya basically and I'm going to see if I can figure out how they got the drawbridge in the map draw.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Map Design Idea
« Reply #17 on: June 13, 2007, 02:56:42 PM »
Ya basically and I'm going to see if I can figure out how they got the drawbridge in the map draw.

func_rotate, and some fancy entity work.

Apocalypse

  • Autococker
  • Posts: 1463
Re: Map Design Idea
« Reply #18 on: June 13, 2007, 03:03:20 PM »
Ya basically and I'm going to see if I can figure out how they got the drawbridge in the map draw.

func_rotate, and some fancy entity work.
Yeah but I meant getting all the entity work done..... wish I could take a look at it does Krewzer still play?

nightryder

  • 68 Carbine
  • Posts: 448
Re: Map Design Idea
« Reply #19 on: June 13, 2007, 03:43:44 PM »
krewzer is also known as hobo. he doesnt play very much anymore. ive seen him play once a couple weeks ago, but that was the first time in months