Author Topic: New Map:BrownBoards  (Read 6371 times)

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:BrownBoards
« Reply #20 on: June 11, 2007, 07:18:50 PM »
Ya no offense MsH its looking good but I think you took the idea of obstacles to much to heart.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map:BrownBoards
« Reply #21 on: June 13, 2007, 02:41:47 PM »
I'll be honest: that's the most annoying to navigate map I've ever tried.  I imagine probably 90% of players wouldn't even be able to make it to the other base and back.  I like tight hallways, but even to me the map seems claustrophobic, especially with those colored blocks in the middle of the side paths.

I suggest keeping the side paths simple, since they're longer -- something the average player can just walk through, and elevate the center path a little to balance it out, but don't make it so difficult that players can't navigate it.  Just require basic jumps (no trick jumps).

I've put it up on the beta server for testing (I also renamed the file to be all lowercase).  I'll send you a PM with the details.

Silly

  • 68 Carbine
  • Posts: 324
Re: New Map:BrownBoards
« Reply #22 on: June 15, 2007, 10:30:06 AM »
Mmm, it seems to me like this is a jump map, that could really create some frustration. If your trying to get through those big obstacles, and you cant figure it out... your going to get shot. I think you should kill the giant blocks and create some sort of original idea.

Your map, do what you want but take some of these ideas into consideration

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:BrownBoards
« Reply #23 on: June 15, 2007, 04:32:50 PM »
I think the idea is good but you are just going way overboard with the idea of obstacles as I said earlier.

MsH

  • PGP
  • Posts: 30
Re: New Map:BrownBoards
« Reply #24 on: June 17, 2007, 04:20:27 AM »
Here is b3. it's just like b2 but bases work.

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: New Map:BrownBoards
« Reply #25 on: June 17, 2007, 10:04:19 AM »
I would rotate some of this textures. Hope you can see where it is :)


Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:BrownBoards
« Reply #26 on: June 17, 2007, 10:59:03 AM »
The bases are different?

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: New Map:BrownBoards
« Reply #27 on: June 17, 2007, 12:35:07 PM »
i like b1 more than b2 :D

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:BrownBoards
« Reply #28 on: June 17, 2007, 12:35:52 PM »
I know but really are the bases different?

Spook

  • Autococker
  • Posts: 2542
Re: New Map:BrownBoards
« Reply #29 on: June 17, 2007, 12:44:16 PM »
I finally downloaded it to take a look and here's what i came up with.

If it's a pub map, it will suck because none of the noobs will know how to jump the walls.

If it's a match map, it will suck because it will be too slow paced and easily reconned.

If it's a jump map, it will suck because all of the jumps are mediocre at best.

mik1

  • Stingray
  • Posts: 78
Re: New Map:BrownBoards
« Reply #30 on: June 19, 2007, 01:16:08 PM »
check this out! i competed both side and middle way

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:BrownBoards
« Reply #31 on: June 19, 2007, 02:27:44 PM »
Isn't it MsH's map? Oh never mind thought you meant you changed it.

Spook

  • Autococker
  • Posts: 2542
Re: New Map:BrownBoards
« Reply #32 on: June 19, 2007, 03:05:09 PM »
The jumps are easy, it's nothing to be proud of really.

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map:BrownBoards
« Reply #33 on: June 19, 2007, 03:06:26 PM »
The jumps are easy, it's nothing to be proud of really.
You make me feel sad since I can't do all of them :'( lol :P

Garrett

  • Autococker
  • Posts: 1372
Re: New Map:BrownBoards
« Reply #34 on: August 19, 2007, 10:53:22 AM »
The maps jumps are very difficult.  Someone changed the map on the Beta server five minutes into the match.  No one was able to make the jumps and people just started to leave.

Rept

  • PGP
  • Posts: 22
Re: New Map:BrownBoards
« Reply #35 on: August 21, 2007, 06:11:28 PM »
Like everyone has said the idea of the obstacles has been taken a little overboard and most of the jumps are a nuisance.

On either side i encountered a giant odd looking block maze which cut down play speed a good bit. And maybe it was my side but the yellow texture was really bright.

I like the idea but it just seems like everything is squeezed into the narrow hallways. If you could clean up the clutter/jumps  and fix a few textures it would be a decently fast pub map.

edit: the whole bottom sides are to bright actually.