I'll be honest: that's the most annoying to navigate map I've ever tried. I imagine probably 90% of players wouldn't even be able to make it to the other base and back. I like tight hallways, but even to me the map seems claustrophobic, especially with those colored blocks in the middle of the side paths.
I suggest keeping the side paths simple, since they're longer -- something the average player can just walk through, and elevate the center path a little to balance it out, but don't make it so difficult that players can't navigate it. Just require basic jumps (no trick jumps).
I've put it up on the beta server for testing (I also renamed the file to be all lowercase). I'll send you a PM with the details.