Author Topic: New Talent?  (Read 7993 times)

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Talent?
« Reply #20 on: June 11, 2007, 03:41:15 PM »
Hey I appreciate them if it weren't for Zorch and y00tz I wouldn't be where I am I used to not even know you could make custom textures or custom menus I already am textureing and I am just starting menus. Zorch and y00tz even though they don't map that much have helped me get into mapping too. Heck if it weren't for them I would still be posting useless (or in some cases more useless) posts and they definitely desrve it. Good job y00tz Zorch! ;D

lekky

  • Autococker
  • Posts: 2449
Re: New Talent?
« Reply #21 on: June 11, 2007, 04:39:26 PM »
i cant wait for y00tz textures :)

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Talent?
« Reply #22 on: June 11, 2007, 07:09:57 PM »
I know I kind of almost (as in did) had a giant joy dance when I heard they were coming out soon :D

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Talent?
« Reply #23 on: June 13, 2007, 01:15:51 PM »
Currently there's not really a development team as such.  At one point there was a private group solely responsible for the design, direction, and construction of the game, but now the core game is more or less finished and the continued development is more community based.  Anybody can work on something and have it potentially included with an official release, and the features focused on are directed by community vote.  I can certainly add a "Developer" tag to their forum accounts, but there is no longer a private developer forum, so it would just be for show.

I suppose we could try to put a more structured development team together, but I don't want to force people into doing more work than they find enjoyable.  I don't want people to get burned out.

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Talent?
« Reply #24 on: June 13, 2007, 02:35:03 PM »
Currently there's not really a development team as such.  At one point there was a private group solely responsible for the design, direction, and construction of the game, but now the core game is more or less finished and the continued development is more community based.  Anybody can work on something and have it potentially included with an official release, and the features focused on are directed by community vote.  I can certainly add a "Developer" tag to their forum accounts, but there is no longer a private developer forum, so it would just be for show.

I suppose we could try to put a more structured development team together, but I don't want to force people into doing more work than they find enjoyable.  I don't want people to get burned out.
I see your point point but they should get something for all their hard work.

magalhaes

  • Autococker
  • Posts: 1256
Re: New Talent?
« Reply #25 on: June 13, 2007, 02:43:08 PM »
Like what in a free game?

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Talent?
« Reply #26 on: June 13, 2007, 02:43:40 PM »
Like what in a free game?
What do you mean?

magalhaes

  • Autococker
  • Posts: 1256
Re: New Talent?
« Reply #27 on: June 13, 2007, 02:49:55 PM »
What should they get being this a free game?

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Talent?
« Reply #28 on: June 13, 2007, 03:05:41 PM »
Oh I don't know maybe have the things worth while included in the official releases like have downloads with and without Zorchs menues or put the CTP on the files page etc.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New Talent?
« Reply #29 on: June 13, 2007, 03:46:36 PM »
What should they get being this a free game?

a low player ID number on the new database.

:D

magalhaes

  • Autococker
  • Posts: 1256
Re: New Talent?
« Reply #30 on: June 13, 2007, 04:20:22 PM »
No, more structured development team FTW ;D

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Talent?
« Reply #31 on: June 13, 2007, 04:24:32 PM »
What should they get being this a free game?

a low player ID number on the new database.

:D
Lol ask Jits though he might. ;D

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: New Talent?
« Reply #32 on: June 14, 2007, 09:48:41 AM »
I like that idea. Failing the content being in the official release, it could always go in the community edition.
Could jitspoe make a community development team maybe, for content creation purposes?

Cobo

  • Autococker
  • Posts: 1362
Re: New Talent?
« Reply #33 on: June 14, 2007, 10:29:00 AM »
Jitspoe doesnt need to "make" them. You can do it all by yourselves.

Smokey

  • Autococker
  • Posts: 1172
Re: New Talent?
« Reply #34 on: June 14, 2007, 10:32:02 AM »
Jitspoe doesnt need to "make" them. You can do it all by yourselves.
People forget that this is an open source game, don't they?

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: New Talent?
« Reply #35 on: June 14, 2007, 10:51:52 AM »
I mean, forum user tags, although y00tz and zorch already have developer ones.

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Talent?
« Reply #36 on: June 14, 2007, 06:30:21 PM »
I mean, forum user tags, although y00tz and zorch already have developer ones.
I like the idea I guess we should wait for Jits to post see what he thinks.

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: New Talent?
« Reply #37 on: June 18, 2007, 10:09:41 PM »
Has anyone noticed that although you're talking about y00tz and Zorch in here, y00tz has yet to add anything (odd, because most of the threads I have read have been looked at and "touched" in some way by y00tz), and zorch posted but a simple emoticon?

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New Talent?
« Reply #38 on: June 19, 2007, 08:14:33 AM »
y00tz has yet to add anything (odd, because most of the threads I have read have been looked at and "touched" in some way by y00tz)

y00tz is in some tropical island place with his girl friend. He hasn't been on in a few days.

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: New Talent?
« Reply #39 on: June 19, 2007, 09:42:33 AM »
Oh. darn i wish i was in some tropical island place.

darn i wish i had a girlfriend.

darn i wish i had a reason to not be on in a few days.