Author Topic: Another server error question  (Read 3815 times)

Matze

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Another server error question
« on: June 12, 2007, 10:40:09 AM »
Hey,
any clue of whether this is a map or server error?

Code: [Select]
------- Server Initialization -------
[14:22:33] mapname: shazam22
[14:22:33] ==== PB2 InitMatch ====
[14:22:33] == Map Loaded: shazam22 ==
[14:22:33] ===== Team Elim =====
[14:22:33] 18 entities inhibited
[14:22:33] 0 teams with 0 entities
[14:22:33] ACE: No node file found, creating new one...done.
[14:22:33] -------------------------------------
[14:22:37] ERROR: couldn't find spawn for: ˆ9=ˆTCˆ9zˆASˆ9=ˆ9ˆ9anGy, team: Blue, jailed: no, mode: team
[14:22:37] ********************
ERROR: Game Error: Couldn't find spawn point

********************
[14:22:37] Sending heartbeat to 70.85.9.178:27900
[14:22:37] ==== ShutdownGame ====

Thanks in advance.

KnacK

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Re: Another server error question
« Reply #1 on: June 12, 2007, 10:49:07 AM »
Have you tried with another map, or is it onlyw ith that map?

Matze

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Re: Another server error question
« Reply #2 on: June 12, 2007, 11:07:03 AM »
I was just randomly checking the servers and saw that one of the servers had been causing trouble.

ps: I slightly remembered having the same problem like 2 weeks ago so i went through the logs and found the same error on the same map:

Code: [Select]
------- Server Initialization -------
[11:40:33] mapname: shazam22
[11:40:33] ==== PB2 InitMatch ====
[11:40:33] == Map Loaded: shazam22 ==
[11:40:33] ===== Team Elim =====
[11:40:33] 18 entities inhibited
[11:40:33] 0 teams with 0 entities
[11:40:33] ACE: No node file found, creating new one...done.
[11:40:33] -------------------------------------
[11:40:37] ERROR: couldn't find spawn for: DaRk'spastic-child, team: Red, jailed: no, mode: team
[11:40:37] ********************
ERROR: Game Error: Couldn't find spawn point

********************
[11:40:37] Sending heartbeat to 70.85.9.178:27900
[11:40:37] ==== ShutdownGame ====

It never happend on any other map, though.

KnacK

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Re: Another server error question
« Reply #3 on: June 12, 2007, 11:26:58 AM »
I seem to remember that there was a shazam map out there causing this error.  It has since been updated.  Might want to find another copy of it and upload it to your server.

b00nlander

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Re: Another server error question
« Reply #4 on: June 12, 2007, 11:38:45 AM »
I had a similar problem:

Shazam can not load in Elim-mode, as it doesn't find a correct spawnpoint. Just create a mapinfo-file that excludes this gamemode to fix your problem :) (and never load shazam in elim manually ^^)

Matze

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Re: Another server error question
« Reply #5 on: June 12, 2007, 11:51:42 AM »
That is the current mapinfo .txt:

Code: [Select]
[mapinfo]
minplayers 4
maxplayers 16
supports ctf
default ctf

It doesn't list elim in there, so it shouldn't load in elimination anyway, should it?

Apocalypse

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Re: Another server error question
« Reply #6 on: June 12, 2007, 03:33:46 PM »
Don't you have to set it specifically not to do certain modes?

vLaD

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Re: Another server error question
« Reply #7 on: June 13, 2007, 12:01:18 AM »
yea me and homing had 2 different servers running and it happened to both servers at the same time at map back2back

Matze

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Re: Another server error question
« Reply #8 on: June 13, 2007, 01:29:33 AM »
The mapinfo file is mainly there to deal with maps that has been voted on a server.

e.g. there are 5 players on a server, map with most votes is xy (which requires minplayers 6), then the server wouldn't change to xy but to the next map which has minplayers 5 or lower.

My guess is that when you change a map manually, what is mostly the case on match servers, and somebody types "newmap shazam22 elim" it will still get loaded in this gamemode even though it is not listed in "supports".
« Last Edit: June 14, 2007, 01:40:22 PM by Matze »

Matze

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Re: Another server error question
« Reply #9 on: June 13, 2007, 07:55:54 AM »
Update: Chef-killer created a .ent for shazam22 - thanks for that :)
It is working so the problem is more or less fixed for now.

Well, but it seems that shazam22 is not the only map that has this problem (see nofearvladi's post), so it might be good to solve the problem in its roots.

www.ch1ll.com/files/maps/shazam22.ent or OTB's FTP server.

jitspoe

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Re: Another server error question
« Reply #10 on: June 14, 2007, 01:35:06 PM »
I'm not quite sure how shazam22 is getting loaded in elim mode if the mapinfo file doesn't have elim as one of the supported modes.  Can you provide any more details as to how the map got loaded?  Was it loaded from rotation, vote, newmap command, ...?

Edit: It must just be with the newmap command.  I can't reproduce it in rotations.

Matze

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Re: Another server error question
« Reply #11 on: June 14, 2007, 01:39:34 PM »
Probably "newmap" command since it was on one of the match servers.

My guess is that when you change a map manually, what is mostly the case on match servers, and somebody types "newmap shazam22 elim" it will still get loaded in this gamemode even though it is not listed in "supports".

Would that be possible?

b00nlander

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Re: Another server error question
« Reply #12 on: June 14, 2007, 01:45:57 PM »
That is the current mapinfo .txt:

Code: [Select]
[mapinfo]
minplayers 4
maxplayers 16
supports ctf
default ctf

It doesn't list elim in there, so it shouldn't load in elimination anyway, should it?

mhm... but nobody would actually type "newmap shazam elim".  the problem is, that it will use some "gamemode setting", I think it is stored in the variable "ctfmode" (?) if you don't provide the last parameter for the newmap-command.
so, if ctfmode is set to elim (ctfmode = 2), and you type "newmap shazam22", it will be interpreted as "newmap shazam22 elim", resulting in your problems there.
not sure about that ctfmode though... also, some maps seem to load in elim, some in 1-flag mode for me, although I don't ever change ctfmode... help us, master jitspoe :)

Apocalypse

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Re: Another server error question
« Reply #13 on: June 14, 2007, 06:23:49 PM »
That is the current mapinfo .txt:

Code: [Select]
[mapinfo]
minplayers 4
maxplayers 16
supports ctf
default ctf

It doesn't list elim in there, so it shouldn't load in elimination anyway, should it?

mhm... but nobody would actually type "newmap shazam elim".  the problem is, that it will use some "gamemode setting", I think it is stored in the variable "ctfmode" (?) if you don't provide the last parameter for the newmap-command.
so, if ctfmode is set to elim (ctfmode = 2), and you type "newmap shazam22", it will be interpreted as "newmap shazam22 elim", resulting in your problems there.
not sure about that ctfmode though... also, some maps seem to load in elim, some in 1-flag mode for me, although I don't ever change ctfmode... help us, master jitspoe :)
I agree about the ctf problem I have had problems similar before never resolved though to bad server shut down because of it :'(

jitspoe

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Re: Another server error question
« Reply #14 on: June 15, 2007, 01:23:52 PM »
Maps in rotation use the mapinfo files for selecting game modes.  The newmap command does also, but it can be overridden with the game mode parameter.  The ctfmode setting only applies when using the map command (when you first start a server).

b00nlander

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Re: Another server error question
« Reply #15 on: June 15, 2007, 02:30:32 PM »
well then how do you explain that certain maps recently started loading in 1-flag or elim mode instead of CTF mode, although
a) nobody placed a vote for those
b) they were changed with "newmap xxx"
c) there is no elim in the mapinfo file

1-flag happens a lot, too (pp1, nhb, ...)

Chef-Killer

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Re: Another server error question
« Reply #16 on: June 15, 2007, 02:38:15 PM »
Some .ent's and ready :D

But it is right, normaly it should work correct.

Apocalypse

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Re: Another server error question
« Reply #17 on: June 15, 2007, 04:22:59 PM »
Some .ent's and ready :D

But it is right, normaly it should work correct.
Hey Chef never thought of this but how do you create brand new .ent files without just changing one?

jitspoe

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Re: Another server error question
« Reply #18 on: June 15, 2007, 04:52:22 PM »
Propaint1 and nhb properly support 1flag mode and have it present in the mapinfo files.  If you don't specify a game mode, it just cycles through them.  "newmap propaint1 ctf" will always load it in ctf mode.  If there is no elim mode listed in the mapinfo file, and the map is loaded with "newmap" using no game mode parameters, I don't know how it's getting into elimination mode.  I don't think this is possible and haven't been able to reproduce it.

b00nlander

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Re: Another server error question
« Reply #19 on: June 15, 2007, 05:52:30 PM »
ok, thx for the update.
also, do I remember right that you once were talking about a variable for an enforced gamemode?