Author Topic: _  (Read 1230 times)

P!nk

  • Autococker
  • Posts: 948
_
« on: June 21, 2007, 12:09:28 PM »
Post removed
« Last Edit: July 26, 2010, 02:15:37 AM by P!nk »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Converting map
« Reply #1 on: June 21, 2007, 04:34:16 PM »
When you create a brush model, the entity data points to it using a * then a number: *1, *2, etc.  This is auto-generated.  Sounds like the map decompiler didn't take that into account, or the brush model didn't decompile at all.   Try deleting the "model" key from all your entities.  Generally it's best to stay away from decompilers as they will make a mess of things.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Converting map
« Reply #2 on: June 21, 2007, 09:04:27 PM »
If there are any model entities in a map, it will give WinBSPC a heart attack. And yes, it is generally best to avoid decompilers.

P!nk

  • Autococker
  • Posts: 948
_
« Reply #3 on: June 22, 2007, 07:03:18 AM »
Post removed
« Last Edit: July 26, 2010, 02:15:34 AM by P!nk »

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Converting map
« Reply #4 on: June 22, 2007, 08:53:20 AM »
Just out of curiosity, what map are you trying to decompile?

P!nk

  • Autococker
  • Posts: 948
_
« Reply #5 on: June 22, 2007, 04:58:37 PM »
Post removed
« Last Edit: July 26, 2010, 02:15:28 AM by P!nk »