Author Topic: Guide: General BSP stuff I  (Read 113894 times)

Fullmetal_Steeb

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #60 on: June 14, 2006, 01:26:16 PM »
um... I downloaded BSP, but i can't open it... It says it cant find whatever.pak, then when i find it, it says the number of windows setup must be 4 (for now). ??? IM CONFUSED!!!! AND I WANNA MAKE A MAP!!!!

jitspoe

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #61 on: June 14, 2006, 01:48:31 PM »
Did you follow the instructions in the text file?

Briton

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #62 on: June 14, 2006, 02:28:28 PM »
Hey I keep getting this error saying "Number of window setups must be 4 (for now)". What does it mean?

Edit: I fixed the problem.
« Last Edit: June 15, 2006, 09:50:51 AM by Briton »

Fullmetal_Steeb

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #63 on: June 29, 2006, 12:56:28 PM »
I m so confused by this crap. i fixed the part about the window setup numbers, but i cant understand how to make the maps. if you could see what you put down instead of some red and blue and purple lines that would be helpful...

jitspoe

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supertanker

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #65 on: July 02, 2006, 10:34:54 PM »
Quick tip on VIS:

If you want to shave some time off of your VIS, and don't mind the r_speeds going up a bit, here is a tip.

For example, in my map I have lots of "rocks" scattered around. They are 7-sided polygons streached and edit in several ways. The VIS doesn't seem to like all of the angles and stuff.

To make VIS ignore them, just make it into a FUNC_WALL. Thats all. Don't set any spawnflags or target name, just bind it to a FUNC_WALL and thats it. It made vis go about 3 times faster, although my R_SPEEDS is up 40 polys.

Also, you can use FUNC_WALLS to make openings that open and shut instantly with triggers

Eiii

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #66 on: July 03, 2006, 12:57:12 AM »
To make VIS ignore them, just make it into a FUNC_WALL. Thats all. Don't set any spawnflags or target name, just bind it to a FUNC_WALL and thats it. It made vis go about 3 times faster, although my R_SPEEDS is up 40 polys.

Um... or set the 'Detail' flag.

medley crew 2

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #67 on: July 05, 2006, 10:31:48 AM »
get rid of the grid, that always helps me, grid always gets in the way, especially when ur making entities

jitspoe

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #68 on: July 05, 2006, 10:40:46 AM »
Whoa whoa whoa, do NOT get rid of the grid.  That's the worst thing you can do and leads to horribly constructed maps and leaks.

IronFist

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #69 on: July 05, 2006, 10:48:35 PM »
Post removed
« Last Edit: July 25, 2010, 10:49:08 PM by IronFist »

jboisclair

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #70 on: July 06, 2006, 07:50:11 AM »
I first have to say thanks for making this guide and i understand everything except the first part. How do i make the floor where everything is on? You said to make a brush so i did that but i cant put objects on it or anything. please help ??? ??? also when i test it i just fall off the edge

medley crew 2

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #71 on: July 06, 2006, 09:16:43 AM »
what i do is, i make a brush and adjust the dimensions to the size i want, then go to this menu and click make room


jitspoe

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #72 on: July 06, 2006, 01:27:32 PM »

jboisclair

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #73 on: July 07, 2006, 08:35:55 AM »
K my problem is solved now i can make maps.
 Thanks guys for helpin me.

[USA]FIRE

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #74 on: August 12, 2006, 06:59:51 AM »
yes i finally know how to make barrels  ;D thanks jitspoe

[bd]imalamp

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #75 on: October 26, 2006, 01:09:06 AM »
Second: Follow the installation instructions included with the zip. what is the zip asking me to do???

[bd]imalamp

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #76 on: October 26, 2006, 01:21:10 AM »
I'VE FOLLOWED TO TOP RIGHT TOO AND IT DOSEN'T WORK.  help

Eiii

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #77 on: October 27, 2006, 12:55:32 AM »
Double posting bad. Also caps. Your babies are mine.

If you download the pball mapmaking pack and follow the readme(s) inside, you should be fine. If you're not, tell us specifically what your problem is. Not just 'IT DOESN'T WORK' please.

sean123

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #78 on: February 14, 2009, 07:58:23 AM »
is there something else people make maps on because i see people make tables and i am like i suck at maping

sean123

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Re: BSP Editing Tips, aka "How to make a map."
« Reply #79 on: February 14, 2009, 03:39:02 PM »
does every thing in a map made on bsp