I finished the next beta. Very thanks for the suggestions.
discovery_b5.bspdiscovery_b5.rarBut there left a few things, i can't realy handle.
1. The r_speeds. I fixed and added hints (is it true that they must go into the wall 8 units?) in the outdoor area, changed the the things you said and scaled up the water. I think there isn't much to do with vis blocker without distroying the map
. But what can i do more for lower r_speeds?
2. The part where you can see through the walls. I made the wall higher, but there are still parts of the map, where you can see through it. Are there any other possibilities to change that? Or have i to do a more higher wall, wich looks bad, i think.
3. A 3. way to the 2. flag.
In the mapfile ot this beta i have added a new way, but i have closed it with brushes, so you can't see it in the map. If i delete the brushes without adding light, there comes a max_patches error. With light of course also. I tried to scale up different textures, some textures to 10x10 just for testing, but i couldn't find a way, that the compile works (hope that in a new map format are higher or no limits
. Are here any possibilities, that the way works? Maybe an other compiler?