http://www.zone.ee/scythe/sshot037.jpg?2
that pole im pointing. Should be made a bit higher, so 1 jump to roof becomes possible.
It is possible to jump from that pole to the roof with a little speed (demo attached). I'm not sure if that's what you meant, though. I do agree it could be made a little more accessible, though. I don't quite understand why it was made "impossible" when there are things like the barrel just to the left of it that you can jump up (also in the demo).
As pretty much everybody has said, you really need to work on the r_speeds. The framerate pretty rough on one of my machines, and I know it would be unplayable for a lot of people.
I see you've already scaled up the water texture, which should help with the r_speeds some. It has kind of an interesting effect when reflective water is disabled.
Things that need tweaking:
- When you get up on some of the high areas, you can see through parts of the wall, which looks bad (discovery_seethroughwalls.jpg)
- The sky you're using is copyrighted material from Quake2. I don't believe it's legal to use it.
- Several crate textures are misaligned (discovery_boxalignment.jpg). The light boards should be on the edges.
- When the elevator lifts up out of the ground (discovery_elevatoringround.jpg), it looks like it's still there. Shouldn't there be a hole in the ground where it came out of?
- I didn't even notice this for a long time, but there's a really thin strip of metal texture that goes along the top and bottom edge of the ledge (dicovery_thinmetal.jpg). I don't think anybody would notice if you removed these polygons to help cut down your r_speeds a little.
Great work, though. Keep it up. I'll upload it to the beta server shortly.