Author Topic: New Map: minispeed  (Read 11213 times)

ViciouZ

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New Map: minispeed
« on: June 24, 2007, 02:16:36 PM »
This is designed for constant action for up to 8 players.
http://www.viciouz.co.uk/other/maps/minispeed/minispeed.bsp

Spook

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Re: New Map: minispeed
« Reply #1 on: June 24, 2007, 02:25:10 PM »
you need to rotate the wood on your ladders

y00tz

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Re: New Map: minispeed
« Reply #2 on: June 24, 2007, 02:43:47 PM »
Screenies, please.  And I'm on MSN, where ya at?

ViciouZ

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Re: New Map: minispeed
« Reply #3 on: June 24, 2007, 02:47:07 PM »
you need to rotate the wood on your ladders
Will do.

Screenies, please.  And I'm on MSN, where ya at?
IRC, GGC, #viciouz.

Chef-Killer

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Re: New Map: minispeed
« Reply #4 on: June 25, 2007, 11:17:20 AM »
The map will be funny :D

Maybe it would be better if the sky would be higher.

ViciouZ

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Re: New Map: minispeed
« Reply #5 on: June 25, 2007, 11:25:29 AM »
Fixed, redownload it.

jitspoe

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Re: New Map: minispeed
« Reply #6 on: June 26, 2007, 02:35:14 PM »
Come on, ViciouZ, you know better than to release a map without doing a beta first. :)

- Lights and the top of the map in general look kind of weird, like they were cut off too soon.
- You should probably put some boxes or something in the ditch so the newbies can get out of it.
- The plank bridges look weird -- they're almost 2 feet thick and are made of planks of wood... nailed to other planks of wood?  I would either have a frame for them to be nailed to (and make them a realistic thickness) or just use different texture entirely, like make it look like a random piece of plywood or particle board laying there (and make it like 1 unit thick as well, to be more realistic).
- All the ladder textures need to be rotated.
- Boards by the flag are a little on the thick side -- it might be nice to make them look like they're nailed to some kind of frame as well.
- Wood texture on the angled side of the stairs should be rotated 45 degrees to line up with the top edge.
- Might want to make the center bridge out of something besides solid metal.  Can't say I've seen many solid metal bridges.

Overall, the map looks pretty good, though.

y00tz

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Re: New Map: minispeed
« Reply #7 on: June 26, 2007, 02:44:42 PM »
I <3 the Easter Egg :D :P

Apocalypse

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Re: New Map: minispeed
« Reply #8 on: June 27, 2007, 05:53:17 PM »
This is actualy pretty good at least with bots lol :P

jitspoe

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Re: New Map: minispeed
« Reply #9 on: June 28, 2007, 01:27:10 PM »
I put it in rotation in the beta server (as beta/minispeed).  See PM for details.

Money

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Re: New Map: minispeed
« Reply #10 on: June 28, 2007, 06:46:53 PM »
i got stuck in in between the barrels =|

PainKe

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Re: New Map: minispeed
« Reply #11 on: June 29, 2007, 01:48:37 AM »
Maybe a bit small but funny  :)

ViciouZ

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Re: New Map: minispeed
« Reply #12 on: June 29, 2007, 03:04:34 PM »
Beta2
Screenies

jitspoe

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Re: New Map: minispeed
« Reply #13 on: June 29, 2007, 05:01:49 PM »
Uploaded to the beta server.  I haven't had a chance to run through it yet, but from the screen shots, I still think you should do something different with those side bridges.  They just don't look right as a 2 foot thick wad of planks.  Looks like the ladder textures might still need to be rotated as well.  Can't tell for sure.  Another thing I forgot to mention last time: the textures you've got along the bottom of the walls are upside-down.  The shadows go UP and the light highlights are on the bottom.  Maybe we can do some actual play testing on it tonight.

Termin8oR

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Re: New Map: minispeed
« Reply #14 on: June 29, 2007, 05:44:58 PM »
I played it versus ACEBots and it seems to run okay, but the side paths i find are kinda pointless when not spraying lines.

Map looks and plays good though.

jitspoe

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Re: New Map: minispeed
« Reply #15 on: June 29, 2007, 06:35:10 PM »
Oh, and your, uh... texture.  It needs to be all lowercase for Linux compatibility, and we could really do without the blue phallic symbol.

ViciouZ

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Re: New Map: minispeed
« Reply #16 on: June 30, 2007, 03:05:44 AM »
Ok, blue phallic symbol removed. I just realised after I uploaded that i forgot to change the bridge texture... I'll get another beta and maybe we can all test it tonight, eh? *threatens forum users* (btw that's 12pm-3pm to americans)

y00tz

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Re: New Map: minispeed
« Reply #17 on: June 30, 2007, 08:37:28 AM »
I played it versus ACEBots and it seems to run okay, but the side paths i find are kinda pointless when not spraying lines.

Map looks and plays good though.

When I played w/ ACEBots, they charged the hole, got stuck, and never left. :(

ViciouZ

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Re: New Map: minispeed
« Reply #18 on: June 30, 2007, 08:41:22 AM »
Not even using b2's steps?

y00tz

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Re: New Map: minispeed
« Reply #19 on: June 30, 2007, 08:47:24 AM »
Not even using b2's steps?

What beta did we play together?
I assumed it was beta 2 since you made me update mine, thus I didn't download it.