Author Topic: Media, (Knack - Lots of Images)  (Read 4874 times)

y00tz

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Media, (Knack - Lots of Images)
« on: June 29, 2007, 10:10:43 AM »
I put together some screenshots for advertisement use (you could put these on other forums, on your site, etc.)  They were taken at hi-resolution using textures from my HR pack (Modified CTP textures) and a HR pack I got from this site.

I know a lot of people whine that screenies shouldn't have HR textures, but for the years of hard work put into this game, why not show people what it CAN do, especially if we get more people playing.

Multiple posts so I put it in other stuff.
« Last Edit: June 29, 2007, 11:49:40 PM by y00tz »

y00tz

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Re: Media
« Reply #1 on: June 29, 2007, 10:11:41 AM »
More

ViciouZ

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Re: Media
« Reply #2 on: June 29, 2007, 10:12:08 AM »
*mouth waters*
Now please MSNerize.

y00tz

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Re: Media
« Reply #3 on: June 29, 2007, 10:14:19 AM »
ViciouZ got in the way


Coming soon - players etc.

Zorchenhimer

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Re: Media
« Reply #4 on: June 29, 2007, 12:37:13 PM »
Those look great. But #7 has the "this map requires at least: 2 teams" message in the middle. If that wasn't there, it'd be perfect.

jitspoe

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Re: Media
« Reply #5 on: June 29, 2007, 12:45:37 PM »
What's the map in that second shot?

The grass you've got on arenaball looks way too saturated (bright green).  I think this texture works a lot better: http://dplogin.com/files/textures/pball/hr4/grassp1.jpg - matches the low res version almost exactly.  I do like the grass you've got on pbcup_renoir, though.  While it's supposed to be rocks, the leaves fit the overall look of the texture pretty well.

lekky

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Re: Media
« Reply #6 on: June 29, 2007, 12:51:48 PM »
:)

Maps like crimethink, pbcup_sassault and summer please y00tz :P

y00tz

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Re: Media
« Reply #7 on: June 29, 2007, 12:52:58 PM »
#7 has the "this map requires at least: 2 teams" message in the middle. If that wasn't there, it'd be perfect.

I was actually the HUD & Framerate :P  I had a 998/1000 constant then I screenshotted and it dipped, go figure.

magalhaes

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Re: Media
« Reply #8 on: June 29, 2007, 02:58:19 PM »
What's the map in that second shot?
some map he made?

wow y00tz...just awesome, really good job

KiLo

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Re: Media
« Reply #9 on: June 29, 2007, 03:25:03 PM »
What's the map in that second shot?

Kinda reminds of NHB but I don' think that is it.

KnacK

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Re: Media
« Reply #10 on: June 29, 2007, 05:36:10 PM »
In that shot of Siege Castle, fog in the moat would look awsome.

lekky

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Re: Media
« Reply #11 on: June 29, 2007, 06:02:02 PM »
http://qehs.indiereview.co.uk/webspell/index.php?site=gallery&galleryID=9

good job y00tz, already got a few from QNet to give the game a go due to your screenshots (and some discussion of how great this game is) :P As soon as you get more send em over please, the more the better!

bitmate

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Re: Media
« Reply #12 on: June 29, 2007, 06:08:49 PM »
You're getting ~300 frames with r_reflectivewater enabled?

I don't even get 200 frames starring at a wall (~12fps at reflective water :'()


ON-TOPIC:
Really cool pics. I guess it's time for the CTP to be released, heh?

KiLo

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Re: Media
« Reply #13 on: June 29, 2007, 06:29:46 PM »
For you bitmate, look at the FPS:


bitmate

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Re: Media
« Reply #14 on: June 29, 2007, 06:32:08 PM »
* bitmate quits life.

magalhaes

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Re: Media
« Reply #15 on: June 29, 2007, 06:42:21 PM »
Dont quit yet. I got 60.:)

y00tz

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Re: Media
« Reply #16 on: June 29, 2007, 11:45:22 PM »
I usually have a much higher FPS, but right now I doubt I could get over 800 consistent, mostly because I have tons of paintball hud/texture/screenshots open in Photoshop. 

@ Jits: Took your advice on saturation in arenaball grass.  And the 2nd shot is one of my unreleased treasures "Renovation Innovation" (yz_reno.bsp)  It's probablygoing to be included in the first y00tz's map pack (along with ctp1_terminal and yz_warehouse)  That's a real bland, early alpha screenshot, the basis of the map is a construction zone, i.e. I have tiles stacked up tiles in place of other common obstacles, wet paint on boards that eliminates the player, saw horses that become useful for jumps, etc.  The innovation part comes in when you notice most paths vary in accessibility (and lack thereof), usually blocked due to renovation (like a stairway that's being removed)

Expect this map in... Novemberish?  Unless I get more help (source images) on the CTP and such.

:)

Maps like crimethink, pbcup_sassault and summer please y00tz :P

@ Lekky: Yes sir :D

@ everyone: (2 shots of Renovation Innovation are below)

DaRkNeSS

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Re: Media, (Knack - Lots of Images)
« Reply #17 on: June 30, 2007, 01:10:03 AM »
Looks awesome, keep up the great work.

loial21

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Re: Media, (Knack - Lots of Images)
« Reply #18 on: June 30, 2007, 01:57:40 AM »
Nice.

Please insert a picasso base enterence or nitefactor etc.....

Oh the lightened.

y00tz

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Re: Media, (Knack - Lots of Images)
« Reply #19 on: June 30, 2007, 08:41:10 AM »
http://qehs.indiereview.co.uk/webspell/index.php?site=gallery&galleryID=9

good job y00tz, already got a few from QNet to give the game a go due to your screenshots (and some discussion of how great this game is) :P As soon as you get more send em over please, the more the better!

That's exactly what I wanted to see happen, thanks for the news Lekky :D :D

Nice.

Please insert a picasso base enterence or nitefactor etc.....

Oh the lightened.

Alright, will do in my next go around, in the meantime, why not check out my new HUD numbers - "Expyro" theme?
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