Heist is a new map that I've started on. I came here to get some more ideas...
It's a siege map, based on a casino*
The offensive team ("Thieves") start in the front of the casino. Their objective is to get through the main gambling room, and downstairs into "The High Rollers Club", where there is a vault that is open, and gold bars laying all around. The high rollers room has inoperative lights, and the entire room is completely lit by the gold*.
On top of the gold is the flag, which the offensive team must steal...
My initial thoughts were to make the offensive team have to capture the flag at a different exit then where they came in (Like a getaway has been pulled around back or something) Thoughts?
The defensive team starts in the security room (a surveillance station), and is slightly closer to the gold than the offensive team*.
I hope to have a demo in a short time, and soon thereafter a beta.
I'd appreciate feedback, and as I finish touching up the concept art, I'll attach it along side screenshots.
Cheers,
y00tz
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*details that aren't concrete yet.