Author Topic: New Map - "Heist" (in development)  (Read 22242 times)

nopyo

  • 68 Carbine
  • Posts: 281
Re: New Map - "Heist" (in development)
« Reply #20 on: July 13, 2007, 09:59:33 PM »
can you release a beta w/o the elevators in it, maybe just a ladder in place of it. I wish to see what its like.

y00tz

  • Autococker
  • Posts: 2742
Re: New Map - "Heist" (in development)
« Reply #21 on: July 13, 2007, 11:21:18 PM »
Nopyo, are you aware that this project will take 6 months... I'm concept sketching everything then making all the textures and models from scratch....

nopyo

  • 68 Carbine
  • Posts: 281
Re: New Map - "Heist" (in development)
« Reply #22 on: July 13, 2007, 11:36:14 PM »
oh...i thought u were like half way done because there was that 3d screen shot of the high rollers club, and since ppl were just going on about elevator things. this got pretty off topic, lol.
sorry about rushing you, so take your time and good luck.

Osiris

  • Stingray
  • Posts: 54
Re: New Map - "Heist" (in development)
« Reply #23 on: July 15, 2007, 09:52:54 AM »
if your trying to get doors to close when you leave or w/e isnt that kind of like castle1? just change the doors and use the same stuff that they did for those doors

other than that this map sounds genious. Casino heist with the gold. its goona be a pretty sweeeet seige :D

nopyo

  • 68 Carbine
  • Posts: 281
Re: New Map - "Heist" (in development)
« Reply #24 on: July 15, 2007, 03:06:59 PM »
Instead of capturing flags, is it possible to capture other items? In this case "capture the gold", if its possible, its gonna make other theme maps cooler.

Cobo

  • Autococker
  • Posts: 1362
Re: New Map - "Heist" (in development)
« Reply #25 on: July 15, 2007, 03:20:05 PM »
I think there is a way to change the model of the flag. Or there is another entity (score maybe) that does that. Cant remember well, tho.

y00tz

  • Autococker
  • Posts: 2742
Re: New Map - "Heist" (in development)
« Reply #26 on: July 15, 2007, 03:28:53 PM »
I think there is a way to change the model of the flag. Or there is another entity (score maybe) that does that. Cant remember well, tho.

If you can remember, let me know.  I'd love to have bags of money or gold bars be the flag. :D :D

P!nk

  • Autococker
  • Posts: 948
_
« Reply #27 on: July 15, 2007, 04:19:14 PM »
Post removed
« Last Edit: July 26, 2010, 02:12:43 AM by P!nk »

Cobo

  • Autococker
  • Posts: 1362
Re: New Map - "Heist" (in development)
« Reply #28 on: July 15, 2007, 05:02:28 PM »
Ok, I took a look at the entity help, and apparently you can just put a 'model' key to the flag entity.

y00tz

  • Autococker
  • Posts: 2742
Re: New Map - "Heist" (in development)
« Reply #29 on: July 15, 2007, 05:10:39 PM »
Ok, I took a look at the entity help, and apparently you can just put a 'model' key to the flag entity.

Thanks, will test soon.


Looks good.  Except when I pickup/drop it says 'no entname'


nopyo

  • 68 Carbine
  • Posts: 281
Re: New Map - "Heist" (in development)
« Reply #30 on: July 15, 2007, 06:53:56 PM »
Sweet!  ;D

What's the second "flag" gonna be?

y00tz

  • Autococker
  • Posts: 2742
Re: New Map - "Heist" (in development)
« Reply #31 on: July 15, 2007, 07:05:24 PM »
I was planning on a bag of money... thoughts?

Cobo

  • Autococker
  • Posts: 1362
Re: New Map - "Heist" (in development)
« Reply #32 on: July 15, 2007, 07:07:46 PM »
Except when I pickup/drop it says 'no entname'
Hm.. I wouldn't know about that. Maybe its because there should be some sort of 'picked up' specific model.

y00tz

  • Autococker
  • Posts: 2742
Re: New Map - "Heist" (in development)
« Reply #33 on: July 15, 2007, 07:08:42 PM »
Hm.. I wouldn't know about that. Maybe its because there should be some sort of 'picked up' specific model.

Ahh, that's quite likely,  I didn't consider that.  I'll Google it too.

nopyo

  • 68 Carbine
  • Posts: 281
Re: New Map - "Heist" (in development)
« Reply #34 on: July 15, 2007, 07:11:35 PM »
I was planning on a bag of money... thoughts?

money bag sounds good, just don't make it too small :)

y00tz

  • Autococker
  • Posts: 2742
Re: New Map - "Heist" (in development)
« Reply #35 on: July 15, 2007, 07:12:27 PM »
Maybe a bag of jewels?  Maybe a reallly big gem, I don't know,  I want better ideas...  Suitcase of money is too cliche.


Edit 1:

@Cobo:   Grrr I hate using PAKs but I think this map finally justifies a reason for me.  Can I put everything... textures, models, the .bsp, etc., in a PAK and all will be fine?

nopyo

  • 68 Carbine
  • Posts: 281
Re: New Map - "Heist" (in development)
« Reply #36 on: July 15, 2007, 07:31:05 PM »
yeah, bag of jewels, have it glow different colors if u can.

Cobo

  • Autococker
  • Posts: 1362
Re: New Map - "Heist" (in development)
« Reply #37 on: July 15, 2007, 07:34:21 PM »
Yes, you can put everything on a pak, but the pak would have to go directly on the pball directory so PB can read the files from the actuall pics/textures/maps folders.
But you could also make a pak for pics, a pak for models, a pack for tectures, etc.

y00tz

  • Autococker
  • Posts: 2742
Re: New Map - "Heist" (in development)
« Reply #38 on: July 15, 2007, 07:44:21 PM »
But you could also make a pak for pics, a pak for models, a pack for tectures, etc.

I like that idea.  In case I ever update the custom textures/models for the map, all they have to do is update a since file.
+1 to you if karma ever gets put back.

Magical-Tree

  • Stingray
  • Posts: 88
Re: New Map - "Heist" (in development)
« Reply #39 on: July 16, 2007, 03:24:50 AM »
Is this going to be a seige type map? One team defenends the casino vault where the gold/bag of money is kept and the other team tries to defend? Would put a nice twist on the norm.



~MT