Author Topic: Team Indicators  (Read 4738 times)

jitspoe

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Team Indicators
« on: March 04, 2005, 09:16:39 PM »
This isn't very critical with friendly fire off, but playing pickups with ffire on, sometimes it's difficult to tell if somebody's on your team when they're really far away.  Think it would be a good idea to implement kind of an arrow thing above people's heads if they're on your team (a la Quake3)?

loial21

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Re: Team Indicators
« Reply #1 on: March 04, 2005, 10:33:33 PM »
something small would be great

any way of making a command to call out your posistion on the map , (other than binding 1001 different recons)?

i suppose that is up to the map maker? to label parts of the map ? for that to work ?

jitspoe

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Re: Team Indicators
« Reply #2 on: March 05, 2005, 12:52:21 AM »
Acutally, there is.  Type loc_help at the console.

Eiii

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Re: Team Indicators
« Reply #3 on: March 05, 2005, 04:09:34 AM »
Yeah, this sounds like a good idea. Could help teamwork, too.

Stryker

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Re: Team Indicators
« Reply #4 on: March 06, 2005, 04:18:25 PM »
help teamwork.... hahaha there is too MANY lonerangers

loial21

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Re: Team Indicators
« Reply #5 on: March 07, 2005, 07:30:30 PM »
after binding loc_help , does report to your team only?

Eiii

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Re: Team Indicators
« Reply #6 on: March 07, 2005, 09:48:50 PM »
lol. put Loc_help to learn how to USE locs.

jitspoe

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Re: Team Indicators
« Reply #7 on: March 07, 2005, 10:36:26 PM »
You don't bind loc_help -- that just gives you a listing of the loc commands.  You have to add location descriptions, then you can use $loc_here and $loc_there in binds, ie "Enemy spotted at $loc_there"

Heh -- I typed that a while ago and never hit "post."  Silly me.

loial21

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Re: Team Indicators
« Reply #8 on: March 08, 2005, 01:07:55 AM »
np u have been reading my posts too much  its called loialites soorrry :)

you half assed anwsered my questions btw(just liek i spell) so no harm done

in americas army (again i aske u to listen) when you hit the binded key it calls your positions on the map . no matter where you are. If your not familier ,try it . That is the most fair and logical choice of non teamspeak comms.



far superior to what you have

this might go under build 13

jitspoe

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Re: Team Indicators
« Reply #9 on: March 08, 2005, 12:48:59 PM »
The positions have to be defined, first.

Eiii

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Re: Team Indicators
« Reply #10 on: March 08, 2005, 07:36:14 PM »
See, my rebuttal was going to be witty.

loial21

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Re: Team Indicators
« Reply #11 on: March 11, 2005, 07:33:32 PM »
by the player or by the map maker?

thought so , change that. americas army is very user friendly when it comes to calling out your posistion to your team mate. just press u and the server locates you and calls out your general/specifip map location. it  uses directional indicators ie "ne valley" and spefic locations ie objective area. this is better way to recon while alive, your not looking for specfic bounded keys. 

Eiii

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Re: Team Indicators
« Reply #12 on: March 11, 2005, 11:13:31 PM »
GAH!
You don't at all understand what he's talking about. You need a doc on this, Jits.

loial21

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Re: Team Indicators
« Reply #13 on: March 12, 2005, 12:40:44 AM »
phaw!!

he needs to doc alot more than that ei ei o
 like i have been complaining about.

how ever since he is busy why dont you sir.l

jitspoe

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Re: Team Indicators
« Reply #14 on: March 12, 2005, 01:08:34 AM »
This is why I'm setting the wiki up: community-driven documentation.  There's just too much for one person to do (unless that was his full time job).

How would the server "know" you're in the "ne valley"?  Somewhere it has to be defined by someone.  That means somebody needs to go through all 300+ maps and define location files for each of them.  I can't just magically "change that" :)

Of course I wouldn't wish this task upon any one person.  The loc files will be built up over time, though it might be good to collaborate and standardize them somewhat...

loial21

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Re: Team Indicators
« Reply #15 on: March 12, 2005, 01:08:09 PM »
defined by map maker i guess your the programmer. figure it out , its superior

agreed large job considering the amount of maps,so it probley wont happen :(

jitspoe

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Re: Team Indicators
« Reply #16 on: March 12, 2005, 09:43:07 PM »
They can be defined by anyone, map maker or not.  Figure what out?  What's superior?

loial21

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Re: Team Indicators
« Reply #17 on: March 13, 2005, 02:06:44 AM »
just suggesting a great way to report your posistion on map  by pressing just one button . u need a universal way of communication your posistion on map. for example all the friendly fire at pick up , i was hit at least 8 times
 
one hint america's army recon?

sounds like its not going to be done,

aao recon as far as i know is superior



Eiii

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Re: Team Indicators
« Reply #18 on: March 13, 2005, 01:04:42 PM »
Okay, you're not even reading what he's saying. IT'S ALREADY IN THE GAME. YOU HAVE TO DEFINE THE PLACES YOURSELF. IF YOU WANT IT SO MUCH, D O   I T.

Stryker

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Re: Team Indicators
« Reply #19 on: March 13, 2005, 03:04:26 PM »
why dont jit add it as an ent and we can make the loc files :-/

*p.s.*
the program i use to make maps i have to have the game source..... (thats not a joke)