Author Topic: Team Indicators  (Read 4739 times)

jitspoe

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Re: Team Indicators
« Reply #20 on: March 13, 2005, 03:51:45 PM »
I could do that, but most mappers are too lazy to align textures, let alone define locations.  Besides, I think it's easier to just define them in-game anyway as you can test them on the fly.  Just release the .loc file along with your map.

Oh, and you just need the .ent or .c files included with the bsp release.

loial21

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Re: Team Indicators
« Reply #21 on: March 14, 2005, 06:18:13 PM »
say what? i dont speak nerd sorry :)

you shoulc make it ez for player to report thier posistion on the map

this is beign discussed in another thread let us end this here friend

Eiii

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Re: Team Indicators
« Reply #22 on: April 03, 2005, 11:45:36 AM »
say what? i don't speak nerd sorry :)

You barely even speak.
AND, you misspelled TWO words, even with the spell check.

Anyway, it is easy for a player to tell others where he is. You can use teamspeak, which takes longer, or

YOU COULD LISTEN TO WHAT JITS IS SAYING!

jitspoe

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Re: Team Indicators
« Reply #23 on: April 03, 2005, 02:38:19 PM »
Actually, that post was made before spellcheck was available.

Eiii

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Re: Team Indicators
« Reply #24 on: April 04, 2005, 03:16:51 PM »
Well...

Screw me.
Just mentally remove the 3rd&4th lines.

loial21

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Re: Team Indicators
« Reply #25 on: April 04, 2005, 08:06:04 PM »
ei ei o :(



Eiii

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Re: Team Indicators
« Reply #26 on: April 06, 2005, 06:07:38 PM »
Oh, and you just need the .ent or .c files included with the bsp release.
Wait, .c files? Are those like .ents?

jitspoe

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Re: Team Indicators
« Reply #27 on: April 06, 2005, 07:31:00 PM »
Originally, id just had entity definitions stored right in the .c source code and the editor would load up the source files to read the entity information.  Now most people have it as a separate file, sometimes named .ent instead of .c.  It's all the same stuff.

loial21

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Re: Team Indicators
« Reply #28 on: April 07, 2005, 05:05:06 PM »
Quote
Just release the .loc file along with your map.

I have no idea what your saying  :(

Sorry :-[