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Digital Paint Discussion Board
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Chef-Killer
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Explosions?
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Topic: Explosions? (Read 1691 times)
ViciouZ
Map Committee
Autococker
Posts: 2227
Explosions?
«
on:
July 11, 2007, 10:17:15 AM »
Is there any way I can make explosions in my map? Like a script? func_explosive doesn't work :-(
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Cobo
Autococker
Posts: 1362
Re: Explosions?
«
Reply #1 on:
July 11, 2007, 10:28:28 AM »
I think func_explosive was removed from the game.
Why do you want to have an explosion in a PB map anyway o.O
«
Last Edit: July 11, 2007, 03:46:50 PM by Cobo
»
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y00tz
Autococker
Posts: 2742
Re: Explosions?
«
Reply #2 on:
July 11, 2007, 10:43:03 AM »
Quote from: Cobo on July 11, 2007, 10:28:28 AM
Why do you want to have an explosion in a PD map anyway o.O
Maybe the police department blew up?
But ViciouZ, we ought to make a vote to get explosions returned, ever if it's just paint explosions that kill anyone.
-y00tz
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Eiii
Autococker
Posts: 4595
Re: Explosions?
«
Reply #3 on:
July 11, 2007, 01:24:32 PM »
Func_explosive was removed because it used quake 2 content.
I don't think it has enough applications for it to be returned/redone, though.
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Magical-Tree
Stingray
Posts: 88
Re: Explosions?
«
Reply #4 on:
July 11, 2007, 03:45:44 PM »
Couldn't you use a bunch of triggers and func_push to make it seem like the bushes are exploding, just make the paths all over the place.
~HK
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Explosions?
«
Reply #5 on:
July 11, 2007, 06:17:35 PM »
You can trigger the explosion effect with a tempent. The explosion model itself was removed, though, so there are just some particles.
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y00tz
Autococker
Posts: 2742
Re: Explosions?
«
Reply #6 on:
July 12, 2007, 01:02:51 AM »
Quote from: jitspoe on July 11, 2007, 06:17:35 PM
The explosion model itself was removed
If we could recreate the model, we could make cool explosions?
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Chef-Killer
Moderator
Autococker
Posts: 1312
Re: Explosions?
«
Reply #7 on:
July 12, 2007, 10:41:06 AM »
You can try this for an example, but there is nothing with paint, you just die.
http://www.gamedesign.net/content/quake2/entity/samples/func_clock.zip
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Explosions?
«
Reply #8 on:
July 12, 2007, 01:11:25 PM »
The model looked really ugly anyway. I think sprites work better for explosions.
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Explosions?