Author Topic: Submit game model ideas (56k)  (Read 71936 times)

Magical-Tree

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Re: Submit game model ideas (56k)
« Reply #100 on: July 19, 2007, 02:53:57 PM »
Yeah, i wouldn't midn putting them in my new urban map. ;)



~MT

y00tz

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Re: Submit game model ideas (56k)
« Reply #101 on: July 19, 2007, 02:56:27 PM »
it rocks my socks :D love it... only thing is you might want to take my name off the van just in case someone else wants to use it. Your choice though.

Nah, should say Spook or S8NSSON, no matter what. Spook's idea, S8N's masterpiece.

S8NSSON

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Re: Submit game model ideas (56k)
« Reply #102 on: July 20, 2007, 08:07:21 AM »
This is what I did...
Since the skin was white (planned btw) I was able to turn all the shading I did on the white part into an overlay so that I could make another layer that could act as the base color. This means changing the color of the van is a simple matter of changing the color overlay setting of one layer. Flames and anything else takes some extra work.

I imagine I will zip it up and officially GPL release it some time today barring any changes through feedback.


Apocalypse

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Re: Submit game model ideas (56k)
« Reply #103 on: July 20, 2007, 09:30:36 AM »
I hear you y00tz.

One problem I see, and a reason I, as a software developer, don't frown upon "evaluation software" is that some of these software titles are miles beyond what the average, young, nonworking, high school gamer can afford. How is a 15 year old suppose to learn 3D Studio Max when it costs over $3K? The trial is a joke compared to the real time it takes to learn to model. If anyone hopes to be competitive in the 3D market later on down the road they better start before they graduate high school. The talent is just that good. Then again, if all the kids want to do is make some fun models for a mod, what then? Sure, use a vastly inferior free modeler if you like. You'll get the job done. But having a copy of MAX would sure make life easier.

The company I work for, where I'm sitting as I write this, has licenses for MAX so I'm in a unique position. But I can't say I've never used a warez version of MAX. I had to, or I had to not use MAX at all. Although I did make a fairly decent dumpster but I can't figure out how to skin it :(

Once i've come to the point to where I was going to try to make money from a particular piece of software I have always broke down and bought it, or got my boss to. I don't see anything wrong, relatively speaking, with learning to model with an "evaluation" copy of MAX. It's job security for Discreet, after all. I learn on MAX, I will probably try to work at a company that uses MAX. I know it's still wrong, but justifiably so ;)
Know where I can get an evaluation version blender has to many buttons but wings3D is soooooo limited.

Cobo

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Re: Submit game model ideas (56k)
« Reply #104 on: July 20, 2007, 09:38:28 AM »
Punctuation is your friend ;)

y00tz

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Re: Submit game model ideas (56k)
« Reply #105 on: July 20, 2007, 09:47:40 AM »
Apoc, Wings3D is limited?  Did you see how S8N said he made stuff?  Made a cube, converted to mesh... etc.  You could do that in Wings3D very easy, as a matter of fact,  I think Wings3D would be less complicated, but still as good as 3DS for this low-poly stuff we're doing here.


edit: the game engine crashes with my new tree:




Cobo

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Re: Submit game model ideas (56k)
« Reply #106 on: July 20, 2007, 09:50:17 AM »
Yeah, wing3d is pretty easy, but it must have its limitations, obviously cant compare it to blender when it comes down to better models.

y00tz

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Re: Submit game model ideas (56k)
« Reply #107 on: July 20, 2007, 09:53:21 AM »
You could very easily make stuff with simple shapes in Wings3D, and then touch it up in Blender

Apocalypse

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Re: Submit game model ideas (56k)
« Reply #108 on: July 20, 2007, 10:02:32 AM »
Apoc, Wings3D is limited?  Did you see how S8N said he made stuff?  Made a cube, converted to mesh... etc.  You could do that in Wings3D very easy, as a matter of fact,  I think Wings3D would be less complicated, but still as good as 3DS for this low-poly stuff we're doing here.


edit: the game engine crashes with my new tree:




Oh you can convert things to mesh how?
By the way anyone here know how to skin/unwrap in wings?

S8NSSON

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Re: Submit game model ideas (56k)
« Reply #109 on: July 20, 2007, 10:15:37 AM »
Well I go on vacation for two weeks at the end of today.
So I don't know why I even started this one cause it may very well never get finished. I'll export a 3DS before the end of the day though in case someone wants to take it over.

115 faces, btw.


y00tz

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Re: Submit game model ideas (56k)
« Reply #110 on: July 20, 2007, 10:25:21 AM »
Is that a block of wood or a cinder block?

S8NSSON

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Re: Submit game model ideas (56k)
« Reply #111 on: July 20, 2007, 10:33:31 AM »
cinder block...actually, whatever the skin says it is.

y00tz

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Re: Submit game model ideas (56k)
« Reply #112 on: July 20, 2007, 10:58:00 AM »
Still need to work on the dvd-roms but...
« Last Edit: July 20, 2007, 11:20:33 AM by y00tz »

S8NSSON

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Re: Submit game model ideas (56k)
« Reply #113 on: July 20, 2007, 11:03:03 AM »
sweet!
KB & mouse needed!

Apocalypse

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Re: Submit game model ideas (56k)
« Reply #114 on: July 20, 2007, 11:25:53 AM »
Awesome job y00tz.

y00tz

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Re: Submit game model ideas (56k)
« Reply #115 on: July 20, 2007, 11:26:15 AM »
Are those models to be just for fun, or do you guys want to have them ingame?

Wow, I can't believe I missed this, sorry bitmate, we plan on putting them in game :D

edit
Has anyone been able to download Keiths .3ds for the van?  I had this problem a while ago when downloading maps from his server...

S8NSSON

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Re: Submit game model ideas (56k)
« Reply #116 on: July 20, 2007, 12:05:07 PM »

SWSoggyWaffles

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Re: Submit game model ideas (56k)
« Reply #117 on: July 22, 2007, 09:45:50 PM »
more plants like trees and bush models

Spook

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Re: Submit game model ideas (56k)
« Reply #118 on: July 22, 2007, 10:08:46 PM »
filing cabinets.

SmackWaters

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Re: Submit game model ideas (56k)
« Reply #119 on: July 22, 2007, 10:10:34 PM »
Definitely trees, vines, bushes.