Author Topic: Submit game model ideas (56k)  (Read 71960 times)

Fullmetal_Steeb

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Re: Submit game model ideas (56k)
« Reply #180 on: January 17, 2008, 08:37:40 PM »
Something like this here embedded into the wall there.
Ah! He speaks of an actual bunker... like in military terms... Military games are a dime a dozen. If you want bunkers like that, go play Medal of Honor, or any of the various sequels that are all exactly the same. We're talking paintball bunkers, as in obstacles of a speedball field, which y00tz has made a model or two of. lol Thnx y00tz.

jitspoe

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Re: Submit game model ideas (56k)
« Reply #181 on: January 17, 2008, 10:30:18 PM »
Why would you need a model for a bunker like that?  Just build it out of brushes.  Models don't have collision detection, anyway, so what good is a bunker if you can get shot through it?

Fullmetal_Steeb

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Re: Submit game model ideas (56k)
« Reply #182 on: January 18, 2008, 12:58:25 PM »
I don't know if you're talking to me, but if you are:

I'm not sure if you've ever noticed, but speedball bunkers aren't like regular polygon shapes. They're rounded. When you have like a rectangular box and you make the side different colors, it just looks like a rectangle box with different colored sides... Same with like a 4-sided pyramid (A.k.a. Dorito). If it's slightly round, people will be like "Hey, dorito! :D ", but if it's perfectly flat on all sides, they'll be like " :( 4-sided pyramid. This mapper guy sucks."

If you were talking to the other guy:

I agree!

Spook

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Re: Submit game model ideas (56k)
« Reply #183 on: January 18, 2008, 03:20:09 PM »
y00tz my map is still waiting on some of these models :D

RiMiNi

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Re: Submit game model ideas (56k)
« Reply #184 on: March 30, 2008, 11:49:09 AM »
By the way, there are some GPL models here:
http://md2.sitters-electronics.nl/index.html

Now let's begin the ghetto sk89q way of getting the models to work with Paintball:

(Note: you'll need my favorite editor for this: SciTE)

1. Download the model zip you want and find it in the model#/ folder (check the textures)
2. Drag the .md2 file into SciTE (open it) and look for the texture name (i.e. auvbg.pcx)
3. Because, if I skimmed the specs for the .md2 format correctly, the texture name is stored in a fixed size field... so... add models/FOLDER/ to the beginning of texture name in SciTE (i.e. models/urban/auvbg.pcx) and then delete the NULs AFTER the texture string -- one NUL deleted for every one character you added (models/urban/ has 13 characters)
4. Convert one of the texture files (.png/.pcx/.bmp) to a .jpg file and put it in the same directory as the model.
5. Tada!

Nice Work! i just put a car model into the game, its really cool, im excited to put some other models in game :D

SSHOTS:



Eiii

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Re: Submit game model ideas (56k)
« Reply #185 on: March 30, 2008, 11:54:04 AM »
Very nice! Did you model/texture that yourself?

RiMiNi

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Re: Submit game model ideas (56k)
« Reply #186 on: March 30, 2008, 12:00:00 PM »
i wish :P i got it from the site that sk89q showed at the top of my post. all i did was the instructions at the bottom of his post so it would work in game

y00tz

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Re: Submit game model ideas (56k)
« Reply #187 on: March 30, 2008, 01:11:28 PM »
lol, so all you did was put an md2 in a map? :P

T3RR0R15T

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Re: Submit game model ideas (56k)
« Reply #188 on: March 30, 2008, 01:34:15 PM »
I need a new flag for our soccer map.

And a texture for the ball.

RiMiNi

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Re: Submit game model ideas (56k)
« Reply #189 on: March 30, 2008, 02:00:12 PM »
lol, so all you did was put an md2 in a map? :P

yea basically but it made me feel special :)

but recently ive been getting this error.. i dont know why ???

*****************
ERROR: model models/rimini/croc.md2 has a skin taller than 480
*****************
==== ShutdownGame ====


anyone know why it does that, how i can fix it, or what it liek means?

y00tz

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Re: Submit game model ideas (56k)
« Reply #190 on: March 30, 2008, 02:06:35 PM »
Looks like a hard coded size limitation, try increasing your map's height, but I guess you'll have to scale the model.

RiMiNi

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Re: Submit game model ideas (56k)
« Reply #191 on: March 30, 2008, 02:14:59 PM »
tried map height.. didnt change anything :(

EDIT: i just went into milk shape and changed the size to 25% original same, same with the texture for it. and yet i still get the same error... and the model that says its too big is smaller than one that is working normally ???
« Last Edit: March 30, 2008, 02:36:27 PM by RiMiNi »

y00tz

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Re: Submit game model ideas (56k)
« Reply #192 on: March 30, 2008, 03:27:03 PM »
ERROR: model models/rimini/croc.md2 has a skin taller than 480

D'oh, didn't see that before - what's the size of the skin?

Garrett

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Re: Submit game model ideas (56k)
« Reply #193 on: March 30, 2008, 04:24:29 PM »
If you would scale the texture, would it change the model drastically?

RiMiNi

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Re: Submit game model ideas (56k)
« Reply #194 on: March 30, 2008, 04:38:15 PM »
D'oh, didn't see that before - what's the size of the skin?
lol its okay y00tz

If you would scale the texture, would it change the model drastically?

yea it was for a different car.. so then it would have a window wherethe tires should bo and such. dont think it would work too well

Garrett

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Re: Submit game model ideas (56k)
« Reply #195 on: March 30, 2008, 04:43:39 PM »
If you scale the texture (if its possible, and I don't see that its not) and the care the same value, you should have a smaller version, in theory.

RiMiNi

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Re: Submit game model ideas (56k)
« Reply #196 on: March 30, 2008, 07:47:20 PM »
D'oh, didn't see that before - what's the size of the skin?

oh and y00tz. the image right now is 1024 x 1024 for one, but the same error has occured with a few other models and i forget the skin size for those one

y00tz

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Re: Submit game model ideas (56k)
« Reply #197 on: March 30, 2008, 09:49:59 PM »
Well if you can import into MilkShape 3D then do that and export as SMD and create SKMs, there is no such limitation there.

jitspoe

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Re: Submit game model ideas (56k)
« Reply #198 on: March 31, 2008, 11:59:47 AM »
Just use a smaller skin when creating the model, like 256x256.  If you use a larger image later, it will just scale it.  You probably shouldn't be using a 1024x1024 texture that's non-hr4 anyway.  Make a small one then put the high res one in a hr4 subdirectory.

T3RR0R15T

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Re: Submit game model ideas (56k)
« Reply #199 on: March 31, 2008, 01:49:35 PM »
How can i make a texture on the pong ball?