Author Topic: Submit game model ideas (56k)  (Read 71941 times)

DrRickDaglessMD

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Re: Submit game model ideas (56k)
« Reply #240 on: July 09, 2008, 07:29:20 PM »
Hey all,

would anyone be willing to whip me up a model of a Bell, similar to this: http://en.wikipedia.org/wiki/Image:ZygmuntDzwon.JPG ?

doesn't have to be particularly high poly, but passable.

thank you!

- Dagless M.D

Eiii

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Re: Submit game model ideas (56k)
« Reply #241 on: July 11, 2008, 03:06:37 PM »
This is just a model and an unwrap. Someone else's going to have to texture it.

DrRickDaglessMD

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Re: Submit game model ideas (56k)
« Reply #242 on: July 11, 2008, 06:12:11 PM »
thanks for taking the time to do this Eiii!

I'm having a little trouble with the .blend file though - I've no experience whatsoever with blender, but when I load bell.blend up I can't see any meshes or anything.

Anyone have any ideas? At the time of this reply the file has been dl 5 times, so has anyone else had this problem? Am I being a massive n00b?

- Dagless

y00tz

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Re: Submit game model ideas (56k)
« Reply #243 on: July 11, 2008, 10:02:30 PM »
Shift + F5

DrRickDaglessMD

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Re: Submit game model ideas (56k)
« Reply #244 on: July 11, 2008, 10:09:48 PM »
in other words, I'm a massive n00b. Cheers!

- Dag

y00tz

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Re: Submit game model ideas (56k)
« Reply #245 on: July 11, 2008, 10:15:04 PM »
Haha did you see my post before the edit?  It just read "Shift F5, newb."

*y00tz waits to see if Dag can get it in the game on his own

M-A-Zing

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Re: Submit game model ideas (56k)
« Reply #246 on: July 12, 2008, 04:05:11 PM »
does anyone know how to convert a 3ds if i want to make any models, because i can't figure it out.

Garrett

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Re: Submit game model ideas (56k)
« Reply #247 on: July 12, 2008, 05:06:07 PM »
does anyone know how to convert a 3ds if i want to make any models, because i can't figure it out.
Yes, its quite easy.  Make your 3ds.  Save them and then import into either Blender, Milkshape, or even Wings3d.  Once the model is imported, export the model as a md2.

If you have any more trouble, pm me.
« Last Edit: July 13, 2008, 03:28:55 PM by Garrett »

ViciouZ

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Re: Submit game model ideas (56k)
« Reply #248 on: July 13, 2008, 01:09:09 PM »
Not wings3d, that won't export md2 or smd/skm...

Garrett

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Re: Submit game model ideas (56k)
« Reply #249 on: July 13, 2008, 03:29:45 PM »
Not wings3d, that won't export md2 or smd/skm...
Oops, nice catch.  Blender is the only modeler I know of with a smd exporter plugin. 

M-A-Zing

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Re: Submit game model ideas (56k)
« Reply #250 on: July 16, 2008, 06:57:06 PM »
umm..... is there something i am missing to export skm? i cant find it. what is the plugin thin and how do you get it?

M-A-Zing

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Re: Submit game model ideas (56k)
« Reply #251 on: July 16, 2008, 10:27:59 PM »
And coming soon, the y00tz way of making SKMs work in game (almost finished)

I.   SKM Overview
a.   SKM vs. MD2
b.   Disadvantages of SKM
II.   Creating a 3DS (Optional)
a.   Downloading Wings 3D
b.   UV Mapping (very basic)
c.   Exporting a 3DS
III.   Creating an SMD
a.   Downloading Blender
b.   Downloading the SMD script
c.   Importing a 3DS into Blender
d.   Exporting a SMD from Blender
e.   Alternate ways of retrieving an SMD
IV.   Creating an SKM
a.   Downloading SKModeler 1.2
b.   Updating modeldefinition
c.   Compiling


is this coming out anytime soon, it would be a great help.

Garrett

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Re: Submit game model ideas (56k)
« Reply #252 on: July 16, 2008, 10:32:01 PM »
It is.  I am helping.  Stay tuned.  ;)

TurtlesRock

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Re: Submit game model ideas (56k)
« Reply #253 on: May 26, 2009, 11:10:55 AM »
It would be nice to have some vines for show. Are models climbable? Because it would be a nice addition to a variety of climbable(i.e. fence, ladder, vines, etc.) Also some of the links in this thread aren't working for me :( Mostly the ones by S8NSSON, so i can't see any of his models

y00tz

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Re: Submit game model ideas (56k)
« Reply #254 on: May 26, 2009, 04:33:19 PM »
s8n changed jobs at one point, I think he lost his hosting.

RiMiNi

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Re: Submit game model ideas (56k)
« Reply #255 on: May 27, 2009, 02:23:29 PM »
and no models are not climbable but you can put a clip brush where the model is and make that climbable

Gamabunta

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Re: Submit game model ideas (56k)
« Reply #256 on: August 08, 2009, 10:07:02 AM »
Weee, reviving topic!
Started to have fun with Blender lately, and I decided to make some models for pb. For ****'s sake I couldn't find any .blend to .md2 exporter (whatever link I found was no more active), then I found some .blender to .sdm exporter. My model consisting of meshes and particles wouldn't convert, so I decided to delete broom (cause it was broomstick that consisted of particles - my model was snowman :D). It exported snowman itself just fine, so here's the time for sdm->skm, right? Downloaded Garret's soft and bah, errors all over. I gave up!
Here I present my model with and without broom:
(couldn't decide on format, so both .jpg and .png ;P)
P.S. If anybody is interested, I can share .blend files, so that it won't be a waste. Imho this snowman could look god on snow maps ;)

_burnt

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Re: Submit game model ideas (56k)
« Reply #257 on: August 08, 2009, 11:33:24 PM »
Nice, make some more models :P

For the model, it looks better without a broom, imo.

ViciouZ

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Re: Submit game model ideas (56k)
« Reply #258 on: August 09, 2009, 01:55:03 AM »
Yeah, I'm not sure but the errors might have something to do with that fact that that's about a zillion polies. You need to use the subsurf tool (think that's what it's called)

Plus to export to SKM you need at least one "bone" in the skeleton.

Gamabunta

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Re: Submit game model ideas (56k)
« Reply #259 on: August 09, 2009, 03:52:37 AM »
This model has about 14,5k faces :D when I llooked through this thread I saw S8N's models having ~150. So should I apply subsurf modifier or just create one? Think aplying one may make the model subdivide totally?
I might try to make one model today with less polies and some bones and see if it's convertable.