Author Topic: Submit game model ideas (56k)  (Read 71927 times)

ViciouZ

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Re: Submit game model ideas (56k)
« Reply #60 on: July 16, 2007, 10:56:21 AM »
Isn't MVPB reforming to do a mod for UT3?

S8NSSON

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Re: Submit game model ideas (56k)
« Reply #61 on: July 16, 2007, 11:14:08 AM »
lol...if you say so.
I'll believe that when I see it.
They are also going to use some of my material without giving me credit.

But, whatever.
I don't think they will be using anything I did in that directory though.
I think they updated all their guns. The tourny & recball character unwraps and skinning were mostly done by me.
I think I did some other items like barrels and bottles and hoppers also.

beaver

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Re: Submit game model ideas (56k)
« Reply #62 on: July 16, 2007, 06:04:58 PM »
 mvpb will never release dont work bout it s8n

Spook

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Re: Submit game model ideas (56k)
« Reply #63 on: July 17, 2007, 03:31:46 PM »
For a map I want to make eventually, a seige map with a bank vault, i would like the following:

A plant that looks like it would be in a lobby of a bank.

A checkout counter area with registers and all

A getaway van

Some more general cars

A vault area, with some small safes and deposit boxes

Your gold would work nicely :P

A magazine rack

Some chairs, you know the padded armchairs :D

Money bags

Packed money, like packs of 10,000 or so

as your "idea man" i hope these are some good suggestions, cause i know for sure they'll help me :P


y00tz

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Re: Submit game model ideas (56k)
« Reply #64 on: July 17, 2007, 03:38:58 PM »
I'll get started as soon as possible :D

"Idea man" eh?  Someone downloaded the CTP :D

Spook

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Re: Submit game model ideas (56k)
« Reply #65 on: July 17, 2007, 03:43:52 PM »
yeah, it confused me haha. I feel so dumb

y00tz

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Re: Submit game model ideas (56k)
« Reply #66 on: July 17, 2007, 03:47:57 PM »
yeah, it confused me haha. I feel so dumb

I'm sorry man, did you get everything installed correctly? In your defense, I suck at explaining directions.

Spook

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Re: Submit game model ideas (56k)
« Reply #67 on: July 17, 2007, 03:53:28 PM »
When getting the developer crap in there, it broke my bsp haha. Good thing i packaged mine up last week huh?

I'll retry installing the stuff for DP, because i am so tired right now, so i probably just misread

SuGaR

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Re: Submit game model ideas (56k)
« Reply #68 on: July 17, 2007, 04:05:43 PM »
that dp2 car is awsome

y00tz

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Re: Submit game model ideas (56k)
« Reply #69 on: July 17, 2007, 04:08:25 PM »
When getting the developer crap in there, it broke my bsp haha. Good thing i packaged mine up last week huh?

I'll retry installing the stuff for DP, because i am so tired right now, so i probably just misread

Alright, I'm sorry man.  Did you get the updated version?  If so, just make a folder inside of your bsp textures folder, name it CTP1, copy the WAL files from the download, and then it should load in BSP.

Spook

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Re: Submit game model ideas (56k)
« Reply #70 on: July 17, 2007, 04:09:27 PM »
The palletes looks terrible, then i went to update my bsp and it stopped working. I'll figure it out, don't worry

y00tz

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Re: Submit game model ideas (56k)
« Reply #71 on: July 17, 2007, 04:14:32 PM »
The palletes looks terrible, then i went to update my bsp and it stopped working. I'll figure it out, don't worry

The pallete does look bad in the original version, but if you downloaded it before 1pm today your time, I had a bad copy uploaded, and I fixed the pallete in the next version, so it should have worked fine in any version of BSP.  Sorry for the confusion.

Edit:  Can you be more specific on the counter w/ registers?

Could two of these work?  Or why not just make a register and use a brush for the counter?
(note - these are both unskinned)

Magical-Tree

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Re: Submit game model ideas (56k)
« Reply #72 on: July 17, 2007, 04:22:35 PM »
Anyone got an animated fire model? I need it for a new map im working on, was thinking about putting it in some barrels etc... also need some burnt out cars and stuff...



~MT

Cobo

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Re: Submit game model ideas (56k)
« Reply #73 on: July 17, 2007, 04:27:02 PM »
You dont need to make a model for fire, there is a script that makes it for you.

Magical-Tree

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Re: Submit game model ideas (56k)
« Reply #74 on: July 17, 2007, 04:29:27 PM »
There is? I'll need quite a big flame to fill a barrel... Can anyone point me in the right directection..


~MT

PS:- Nice counter y00tz, I'll use that when its finished, going to be making quite a few shops in this map..

y00tz

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Re: Submit game model ideas (56k)
« Reply #75 on: July 17, 2007, 04:34:16 PM »
http://dplogin.com/forums/index.php?topic=1638.0
edit  that's not AS informative as I thought it would be, but imm, here's a sample map with a flame so you can learn how to do it: http://dplogin.com/forums/index.php?action=dlattach;topic=5118.0;attach=2110

Be sure to contact Chef-Killer if you need help

Spook

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Re: Submit game model ideas (56k)
« Reply #76 on: July 17, 2007, 04:39:21 PM »
Well, a counter with a computer on it would suffice. I can make the bullet-proof glass myself

Spook

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Re: Submit game model ideas (56k)
« Reply #77 on: July 18, 2007, 12:23:51 AM »
gonna double post to refresh the topic, but dumpsters would be nice, a reasonably sized trash dumpster then about a 2/3 scale size recycling dumpster.

Figure all businesses atleast have one dumpster, so if anyone maps a store, they can add a dumpster or 2 to make a camping spot, or just basic clutter.

y00tz

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Re: Submit game model ideas (56k)
« Reply #78 on: July 18, 2007, 12:24:46 AM »
Good idea, thanks.  Edit... supplied I can get the proper textures, might this be done in bsp as brushes?

bitmate

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Re: Submit game model ideas (56k)
« Reply #79 on: July 18, 2007, 12:26:02 AM »
Are those models to be just for fun, or do you guys want to have them ingame?