Author Topic: Submit game model ideas (56k)  (Read 71944 times)

y00tz

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Re: Submit game model ideas (56k)
« Reply #160 on: December 12, 2007, 07:38:42 AM »
And coming soon, the y00tz way of making SKMs work in game (almost finished)

I.   SKM Overview
a.   SKM vs. MD2
b.   Disadvantages of SKM
II.   Creating a 3DS (Optional)
a.   Downloading Wings 3D
b.   UV Mapping (very basic)
c.   Exporting a 3DS
III.   Creating an SMD
a.   Downloading Blender
b.   Downloading the SMD script
c.   Importing a 3DS into Blender
d.   Exporting a SMD from Blender
e.   Alternate ways of retrieving an SMD
IV.   Creating an SKM
a.   Downloading SKModeler 1.2
b.   Updating modeldefinition
c.   Compiling

cusoman

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Re: Submit game model ideas (56k)
« Reply #161 on: December 12, 2007, 01:37:28 PM »
w00t! ;D cant wait for the guide because even thought you answered my questions y00tz, i stilled failed miserably in making models and model textures working in game. 
-Cusoman

MiZ

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Re: Submit game model ideas (56k)
« Reply #162 on: December 12, 2007, 02:18:23 PM »
I think a gun on a stand with unlimited paintballs should be in a map.Put it where newbies can't get to.You know how newbies can get with unlimited paintballs. :P EDIT: Just like in any other game.A turret with unlimited amo.Or a chain gun atached to the ground.
« Last Edit: December 28, 2007, 07:52:08 PM by Mizerakk »

lekky

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Re: Submit game model ideas (56k)
« Reply #163 on: December 27, 2007, 04:13:21 PM »
* lekky shudders at the thought of Miz with unlimited paint :P

DaRkNeSS

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Re: Submit game model ideas (56k)
« Reply #164 on: December 28, 2007, 03:25:07 AM »
I think a gun on a stand with unlimited paintballs should be in a map.Put it where newbies can't get to.You know how newbies can get with unlimited paintballs. :P

I think pbcup.bsp should be remade with one of those guns in each window in the tower.

Garrett

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Re: Submit game model ideas (56k)
« Reply #165 on: January 13, 2008, 02:18:18 PM »
I have some open sourced models I found on the internet.  Once I convert theme to the supportable model format, I will post them.  Does anyone have any links to free model packs online? The one link in this topic leads to models that look to complex to be used in DP at the moment.

blaa

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Re: Submit game model ideas (56k)
« Reply #166 on: January 16, 2008, 03:47:09 AM »
 Hello, I would like to have a turtle model in my map. I would need it to place it under the flag floating in the air (MAGIC TURTLE).
http://images.google.ee/images?q=turtle&hl=et&client=firefox-a&rls=org.mozilla:en-US:official&hs=z8j&um=1&ie=UTF-8&sa=X&oi=images&ct=title

y00tz

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Re: Submit game model ideas (56k)
« Reply #167 on: January 16, 2008, 09:02:19 AM »
I found sometime between 8:40 and 8:50 my time to do it, anyway I haven't converted it, I'll do that when I get home, enjoy.


XtremeBain

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Re: Submit game model ideas (56k)
« Reply #168 on: January 16, 2008, 09:37:54 AM »
There's a property on the flag entity to use a different flag model, if you give it the same animations as the existing flag you can use it for capture the turtle.

blaa

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Re: Submit game model ideas (56k)
« Reply #169 on: January 16, 2008, 12:35:26 PM »
 No, the flag stands on top of the turtle! Jesus, y00tz, you are my god :D. I hope my map fits the standard set by that magic turtle! Actually it doesnt atm, now you made me do alll that HAAAAAARD-  zoom in, angle that, redo that - work.

jitspoe

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Re: Submit game model ideas (56k)
« Reply #170 on: January 16, 2008, 08:31:20 PM »
Reminds me of the stuffed turtles in that CS:S map.

Fullmetal_Steeb

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Re: Submit game model ideas (56k)
« Reply #171 on: January 17, 2008, 05:45:09 PM »
CS... *shivers*

James

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Re: Submit game model ideas (56k)
« Reply #172 on: January 17, 2008, 06:54:04 PM »
How about something practical and isn't completely stupid, like a standard bunker/tower.

y00tz

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Re: Submit game model ideas (56k)
« Reply #173 on: January 17, 2008, 06:54:38 PM »
How about something practical and isn't completely stupid, like a standard bunker/tower.

For what?

I've made a lot of bunkers (these things >) http://dplogin.com/forums/index.php?topic=10622.msg108570#msg108570

That will be of no use until we get a new map format with support for solid models.

James

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Re: Submit game model ideas (56k)
« Reply #174 on: January 17, 2008, 06:59:00 PM »
I'm talking a Digitalpaintball bunker, not some bundle of twigs balloon.

y00tz

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Re: Submit game model ideas (56k)
« Reply #175 on: January 17, 2008, 07:10:03 PM »
pics?

James

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Re: Submit game model ideas (56k)
« Reply #176 on: January 17, 2008, 07:17:00 PM »
Something like this here embedded into the wall there. Middle of screen.



All that is is a 5 sided cube with a window cut out and a small stair case to the window. Things like that would make this game better than a coke can or a desktop computer.

Also, barrels would own also. Don't know if they'd cast shadows or not, but a model of a barrel would make maps run a lot smoother than just a regular 8 sided cylinder put on the ground.

Garrett

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Re: Submit game model ideas (56k)
« Reply #177 on: January 17, 2008, 07:28:58 PM »
By the way, there are some GPL models here:
http://md2.sitters-electronics.nl/index.html

Now let's begin the ghetto sk89q way of getting the models to work with Paintball:

(Note: you'll need my favorite editor for this: SciTE)

1. Download the model zip you want and find it in the model#/ folder (check the textures)
2. Drag the .md2 file into SciTE (open it) and look for the texture name (i.e. auvbg.pcx)
3. Because, if I skimmed the specs for the .md2 format correctly, the texture name is stored in a fixed size field... so... add models/FOLDER/ to the beginning of texture name in SciTE (i.e. models/urban/auvbg.pcx) and then delete the NULs AFTER the texture string -- one NUL deleted for every one character you added (models/urban/ has 13 characters)
4. Convert one of the texture files (.png/.pcx/.bmp) to a .jpg file and put it in the same directory as the model.
5. Tada!
Some of the models are way to big to use

Eiii

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Re: Submit game model ideas (56k)
« Reply #178 on: January 17, 2008, 07:39:00 PM »
How about something practical and isn't completely stupid, like a standard bunker/tower.

Eeh... argee'd. Until map quality in general goes up, these models aren't going to do much good. At best, they'll look out of place.

y00tz

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Re: Submit game model ideas (56k)
« Reply #179 on: January 17, 2008, 07:43:29 PM »
Eeh... argee'd. Until map quality in general goes up

"in general" map quality can't go up.  Just go to the mapping forum and all you see is the same "throw geometry at BSP and see what sticks"  There's no pressure for it to get better when the same 3 maps with misaligned brushes, low-res textures, etc. get all the play time.

Very few mappers spend time and detail making their maps polished.  I make custom textures and models for everything that needs it, no compromising. 

A player a few weeks back showed me an amazing map that was very well done, used some CTP textures and he requested a few models that you two probably don't consider to be "practical" but they fit his map.  I've almost completed those.

However, nearly every model in this thread has been for my learning/benefit.  If James and the other "good" or "serious" mappers wanted to take advantage of trying to get some decent detail via models, I would work with them.