Author Topic: Submit game model ideas (56k)  (Read 71984 times)

RiMiNi

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Re: Submit game model ideas (56k)
« Reply #200 on: March 31, 2008, 02:23:55 PM »
ok jits but.. i have one model that has a 512 x 512 skin size and it works. now there is a different model that has the same size texture, and it doesnt work... ???

also i resized the texture to 256 x 256 and then i will load the map and i will either get a

ERROR: model models/rimini/croc.md2 has a skin taller than 480
 
OR

"bad modeltype" error :-/

y00tz

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Re: Submit game model ideas (56k)
« Reply #201 on: March 31, 2008, 02:27:02 PM »
1024x1024 works fine with SKMs

How can i make a texture on the pong ball?

Modified content :P

Edit the skin, but get UV coords first

RiMiNi

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Re: Submit game model ideas (56k)
« Reply #202 on: March 31, 2008, 02:33:26 PM »
y00tz how do you make an skm...

jitspoe

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Re: Submit game model ideas (56k)
« Reply #203 on: March 31, 2008, 05:05:22 PM »
ok jits but.. i have one model that has a 512 x 512 skin size and it works. now there is a different model that has the same size texture, and it doesnt work... ???

also i resized the texture to 256 x 256 and then i will load the map and i will either get a

ERROR: model models/rimini/croc.md2 has a skin taller than 480
 
OR

"bad modeltype" error :-/
When you create the MD2 file, you have to set the texture size smaller.  The size of the image itself doesn't matter.  It's the resolution stored in the md2 file that it's complaining about.

y00tz

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Re: Submit game model ideas (56k)
« Reply #204 on: April 04, 2008, 12:25:53 PM »
For whoever wanted the turtle, here is the .wings, .3ds, and the textures, you'll have to convert to md2 or skm yourself.

edit: Cone also, same story.

M-A-Zing

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Re: Submit game model ideas (56k)
« Reply #205 on: April 06, 2008, 01:43:07 PM »
how about a video camera like you see at sport events.

but i'd need held converting to md2, still can't figure it out

T3RR0R15T

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Re: Submit game model ideas (56k)
« Reply #206 on: April 07, 2008, 07:18:11 AM »
Modified content :P

Edit the skin, but get UV coords first

How?
I have never made something with models before...




Off Topic:
How works the serversetting "model" ?

Garrett

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Re: Submit game model ideas (56k)
« Reply #207 on: April 07, 2008, 09:26:40 PM »
Once solid models are implemented, would it be better for the r_speeds/ preformence to use model based crates and barrels instead of brush based?

y00tz

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Re: Submit game model ideas (56k)
« Reply #208 on: April 07, 2008, 10:04:25 PM »
Nope, probably not.  It would better and there would be less room for misaligned textures, but I doubt it would become the standard.  Jitspoe is very conscious of polies, I'm sure I'd have hell to pay for suggesting we ditch brushes.

jitspoe

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Re: Submit game model ideas (56k)
« Reply #209 on: April 09, 2008, 01:10:58 PM »
Models don't have collision data, so unless you want to walk through crates, you need to make them out of brushes.

y00tz

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Re: Submit game model ideas (56k)
« Reply #210 on: April 09, 2008, 02:42:55 PM »
I thought that's what he was getting at:

Once solid models are implemented,

Zorchenhimer

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Re: Submit game model ideas (56k)
« Reply #211 on: April 09, 2008, 11:36:36 PM »
Models don't have collision data, so unless you want to walk through crates, you need to make them out of brushes.

Clip brushes?  Or transparent ones to stop paintballs/nades too?

y00tz

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Re: Submit game model ideas (56k)
« Reply #212 on: April 09, 2008, 11:37:26 PM »

Zorchenhimer

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Re: Submit game model ideas (56k)
« Reply #213 on: April 09, 2008, 11:41:40 PM »
However, it gives you more freedom in the complexity of the crate for the sake of visuals.

y00tz

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Re: Submit game model ideas (56k)
« Reply #214 on: April 23, 2008, 11:06:01 AM »
Is there anyway to rotate a model within the editor?  i.e. Change the direction so all my trees don't look identical.

KnacK

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Re: Submit game model ideas (56k)
« Reply #215 on: April 23, 2008, 11:39:40 AM »
* KnacK suggests putting monitor on side........

jitspoe

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Re: Submit game model ideas (56k)
« Reply #216 on: April 23, 2008, 03:29:25 PM »
"angle" should work.

i_am_a_pirate

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Re: Submit game model ideas (56k)
« Reply #217 on: May 24, 2008, 02:20:37 PM »
A forktruck.
A desktop printer
An industrial printer
A Fan
A set of drawers
A keyboard
A Phone
A pen!!
A Lampshade
A door (with a handle!!)
A lamp
An overhead light
A treadmill
A Weights machine
A sofa

Sorry, havn't read the whole topic so I've probably repeated what most people have said already: 11 pages is a tad excessive!

y00tz

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Re: Submit game model ideas (56k)
« Reply #218 on: May 24, 2008, 02:34:55 PM »
I've read almost every page on this whole site, 11 pages is nothing.  Notice to all: If you're not going to read first, don't post.

Fullmetal_Steeb

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Re: Submit game model ideas (56k)
« Reply #219 on: May 24, 2008, 08:52:42 PM »
Whoop-de-do, Mr. One-up-y00tz... Always gotta be better than everyone else, eh?

Bank Robber: "Everyone get on the ground, I have a gun!"
y00tz: "Psshhh, I've got three."

:D