Author Topic: Submit game model ideas (56k)  (Read 71963 times)

y00tz

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Re: Submit game model ideas (56k)
« Reply #220 on: May 24, 2008, 09:02:46 PM »
The first part of that was facetious, though true.  It was the latter part where my stern face kicked in.

Fullmetal_Steeb

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Re: Submit game model ideas (56k)
« Reply #221 on: May 24, 2008, 09:30:48 PM »
Is that bad?

y00tz

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Re: Submit game model ideas (56k)
« Reply #222 on: May 24, 2008, 09:32:00 PM »
Not at all ;)

Zorchenhimer

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Re: Submit game model ideas (56k)
« Reply #223 on: May 24, 2008, 09:52:10 PM »
y00tz is probably gonna kill me, but I can't remember if this one was suggested or not (I'm to lazy to read the entire thread again).

How about an explosion model?

Fullmetal_Steeb

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Re: Submit game model ideas (56k)
« Reply #224 on: May 24, 2008, 10:23:15 PM »
Eh?

KnacK

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Re: Submit game model ideas (56k)
« Reply #225 on: May 25, 2008, 08:35:12 AM »

Bank Robber: "Everyone get on the ground, I have a gun!"
y00tz: "Psshhh, I've got three."



You're getting y00tz confused with me ;D

i_am_a_pirate

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Re: Submit game model ideas (56k)
« Reply #226 on: May 25, 2008, 08:43:03 AM »
Eh?
A model in which an explosion occurs. It's not that difficult

Zorchenhimer

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Re: Submit game model ideas (56k)
« Reply #227 on: May 25, 2008, 10:51:06 AM »
A model in which an explosion occurs. It's not that difficult

Difficult to make look right.  :)

i_am_a_pirate

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Re: Submit game model ideas (56k)
« Reply #228 on: May 25, 2008, 10:56:53 AM »
Sorry, I meant it's not that difficult to understand what you say.... Even though it usually is :D :D :D

Fullmetal_Steeb

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Re: Submit game model ideas (56k)
« Reply #229 on: May 28, 2008, 01:47:11 PM »
I understand what you're going for, but an explosion is a rapid release of energy... I don't see how you can put that into a model.

y00tz

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Re: Submit game model ideas (56k)
« Reply #230 on: May 28, 2008, 03:14:48 PM »
... I'm sure he means debris flying off in every direction. 

Fullmetal_Steeb

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Re: Submit game model ideas (56k)
« Reply #231 on: May 28, 2008, 03:35:35 PM »
Then wouldn't you just use models of debris?

y00tz

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Re: Submit game model ideas (56k)
« Reply #232 on: May 28, 2008, 08:10:44 PM »
Sure, and hardcode the engine to create a thousand instances of it and fling them in every direction after an 'explosion' flag is triggered?

i_am_a_pirate

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Re: Submit game model ideas (56k)
« Reply #233 on: May 29, 2008, 03:15:20 AM »
teeheehee, bye bye r_speeds

ViciouZ

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Re: Submit game model ideas (56k)
« Reply #234 on: May 29, 2008, 05:22:22 AM »
Sure, and hardcode the engine to create a thousand instances of it and fling them in every direction after an 'explosion' flag is triggered?

That's what the Quake2 gamex86 does when you blow up a barrel :D

jitspoe

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Re: Submit game model ideas (56k)
« Reply #235 on: May 29, 2008, 01:06:29 PM »
I understand what you're going for, but an explosion is a rapid release of energy... I don't see how you can put that into a model.
There's usually fire and smoke involved, too.  I think particles/billboards are the better way to approach this than a model, though.

Garrett

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Re: Submit game model ideas (56k)
« Reply #236 on: May 29, 2008, 07:04:00 PM »
teeheehee, bye bye r_speeds
r_speeds don't apply to models I don't believe.  Your FPS will go down though.

ViciouZ

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Re: Submit game model ideas (56k)
« Reply #237 on: May 30, 2008, 04:14:16 AM »
Argh Argh Argh Argh Argh!

epoly = models!!!

And yes, you'll take a performance hit, but very slightly.

Garrett

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Re: Submit game model ideas (56k)
« Reply #238 on: May 30, 2008, 08:10:37 AM »
Argh Argh Argh Argh Argh!

epoly = models!!!

And yes, you'll take a performance hit, but very slightly.
epoly is entities too.  Forgot again.  Haha

i_am_a_pirate

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Re: Submit game model ideas (56k)
« Reply #239 on: May 30, 2008, 01:45:00 PM »
If you're creating a hundred differnet entities for 1 pball, then i cam expect the overflow to be quite frequent in blitz and other maps like it.