Author Topic: Submit game model ideas (56k)  (Read 72003 times)

y00tz

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Submit game model ideas (56k)
« on: July 11, 2007, 11:11:38 PM »
I'm requesting ideas from you guys of models that could benefit your maps.  This will probably all go in the Community Texture Pack, or it's spin-off, the Community Model Pack.

Cheers & Thanks,
y00tz
« Last Edit: July 17, 2007, 04:46:46 PM by y00tz »

Cobo

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Re: Submit game model ideas
« Reply #1 on: July 11, 2007, 11:24:37 PM »
A clock with moving hands.
A car.
A TV.
A chair.
A stereo.
A house.
A miniature house.
A guy playing paintball.
A guy modelling a guy playing paintball.
A guy modelling a guy modelling a guy playing paintball.
A pirate.
A pirate ship.
A ninja.
Ninja stars.
A paint bucket.
Spray paint can.
A computer.
Shoes.
A jack-o-lantern.
A scarecrow.
A piano.
A motorcicle.
A trash can.
A garbage truck.
Eiii.
A cow.
An AK-47.
A fan.
A pile of money.
A briefcase.
An orange.
An apple.
A guy eating an orange with an apple on the other hand.

And... Thats all :)

Eiii

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Re: Submit game model ideas
« Reply #2 on: July 11, 2007, 11:25:14 PM »
A tree! A darn TREE!

y00tz

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Re: Submit game model ideas
« Reply #3 on: July 11, 2007, 11:31:57 PM »
A tree! A darn TREE!

Can't.

I've honestly made a dozen trees verify from different levels of detail, and only one had few enough vertices to render (it's the spiky one in 'Trees - Proof of Concept').

I have however, started a vote to increase the vertices so that I can use my other trees, and that tank too for example.  If you guys realllly want to see trees, go vote for high vertices for md2s.

y00tz

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Re: Submit game model ideas
« Reply #4 on: July 11, 2007, 11:39:38 PM »
A paint bucket.

Ignore the weird lighting... :P

Added y00tube :P
« Last Edit: July 12, 2007, 12:35:54 AM by y00tz »

Cobo

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Re: Submit game model ideas
« Reply #5 on: July 12, 2007, 01:09:36 AM »
I have however, started a vote to increase the vertices so that I can use my other trees, and that tank too for example.  If you guys realllly want to see trees, go vote for high vertices for md2s.
You think that would solve the tree problem, tho?
I think that using a specific system for renfering trees would be best.

Eiii

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Re: Submit game model ideas
« Reply #6 on: July 12, 2007, 01:17:56 AM »
Very nice models, y00tz. Are they already ingame?

y00tz

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Re: Submit game model ideas
« Reply #7 on: July 12, 2007, 01:20:32 AM »
You think that would solve the tree problem, tho?

It's one of many solutions.  Using a tree rendering engine would work too...  I know of a great rendering system used in OGRE that resembles the amazing SpeedTree stuff.

Very nice models, y00tz. Are they already ingame?

Not yet, they're in SKM though so in theory if I opened BSP they could be put in game.  I think I'll add some in-game screenies tomorrow.

g'night fellas.

SmPeR

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Re: Submit game model ideas
« Reply #8 on: July 12, 2007, 01:43:52 AM »
it would be sweet if we could use the tank in teh game :)

Cobo

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Re: Submit game model ideas
« Reply #9 on: July 12, 2007, 02:15:21 AM »
Dont post until you have everything on my list :)

y00tz

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Re: Submit game model ideas
« Reply #10 on: July 12, 2007, 02:44:41 AM »
Dont post until you have everything on my list :)


Haha, k didn't go to bed, instead put together one of these stereotypical 'model boards' that every mod has.

NOW I'm going to bed.

Zorchenhimer

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Re: Submit game model ideas
« Reply #11 on: July 12, 2007, 08:46:13 AM »
Oooooh. Looks nice. Was that the tank that I never started for Steve? (sorry Steve)

Smokey

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Re: Submit game model ideas
« Reply #12 on: July 12, 2007, 10:32:36 AM »
Paintballs.

Cobo

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Re: Submit game model ideas
« Reply #13 on: July 12, 2007, 10:53:29 AM »
And I thought the autococker on the game looked 'box-ish' :P

Good work, tho.

y00tz

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Re: Submit game model ideas
« Reply #14 on: July 12, 2007, 10:58:05 AM »
I was actually trying to make it less of a box by adding width and taking away as I saw necessary :(
I've never seen a real autococker, I was just using the pics on google.

Cobo's chair

« Last Edit: July 15, 2007, 04:48:01 PM by y00tz »

Cobo

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Re: Submit game model ideas
« Reply #15 on: July 12, 2007, 12:59:33 PM »
:)
What are you suing to render?


Also, I expected something with like a design. :P

Eiii

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Re: Submit game model ideas
« Reply #16 on: July 12, 2007, 01:00:53 PM »
It looks good, except for those four odd rectangles sticking through the gun. They really look out of place, imo. <_<

y00tz

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Re: Submit game model ideas
« Reply #17 on: July 12, 2007, 01:02:37 PM »
It looks good, except for those four odd rectangles sticking through the gun. They really look out of place, imo. <_<

Alright if I can find a tweak I like, I'll do it.  They're supposed to be grips of some type. :D

Cobo:
I'll try...


Oops... Blender to render :D
Hmm that gray patch shouldn't be there...

I'm trying to see if I can do everything from open-source tools.

Cobo

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Re: Submit game model ideas (56k)
« Reply #18 on: July 12, 2007, 01:12:53 PM »
So its yafray then? Since blender renders with yafray for me.

y00tz

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Re: Submit game model ideas (56k)
« Reply #19 on: July 12, 2007, 01:13:24 PM »
So its yafray then? Since blender renders with yafray for me.


Hmm, I guess so. I don't know, I just started modelling Monday. :(

Edit:

No it's not Yafray, I have the option in my rendering settings for Yafray or Blender internal, I have Blender Internal selected.