Author Topic: Submit game model ideas (56k)  (Read 71380 times)

Cobo

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Re: Submit game model ideas (56k)
« Reply #40 on: July 13, 2007, 02:18:50 PM »
Hah, thats great :D

P!nk

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« Reply #41 on: July 13, 2007, 02:22:17 PM »
Post removed
« Last Edit: July 26, 2010, 02:13:01 AM by P!nk »

y00tz

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Re: Submit game model ideas (56k)
« Reply #42 on: July 13, 2007, 02:31:52 PM »
Pretty darn cool :D

Smokey

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Re: Submit game model ideas (56k)
« Reply #43 on: July 13, 2007, 03:26:37 PM »
darn it make paintballs.

y00tz

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Re: Submit game model ideas (56k)
« Reply #44 on: July 14, 2007, 09:54:04 AM »
I went with SkateR's idea and made a 2004 Prostock Autococker.

I've made several tweaks since it's rendered, and there is still a lot more detail to add :D


Magical-Tree

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Re: Submit game model ideas (56k)
« Reply #45 on: July 14, 2007, 11:04:21 AM »
That's awsome y00tz. I'll have a go at skinning it if you like, i'll need the texture map though.



~MT

y00tz

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Re: Submit game model ideas (56k)
« Reply #46 on: July 14, 2007, 11:12:45 AM »
That's awsome y00tz. I'll have a go at skinning it if you like, i'll need the texture map though.



~MT


Sure man :D I'll post it when I get back from the bank

-y00tz

Apocalypse

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Re: Submit game model ideas (56k)
« Reply #47 on: July 14, 2007, 01:01:44 PM »
Make animals I would but I don't even know how to do anything on there yet like pigs dogs for my farm map :D

y00tz

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Re: Submit game model ideas (56k)
« Reply #48 on: July 14, 2007, 03:14:58 PM »
MT: Is this sufficient?

Magical-Tree

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Re: Submit game model ideas (56k)
« Reply #49 on: July 15, 2007, 05:32:59 AM »
That's what i need, how would i be able to see what the texture looks like, ill somehow need to be able to render the model. Did you say you used blender? Could you send me the blender file?



~MT

y00tz

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Re: Submit game model ideas (56k)
« Reply #50 on: July 15, 2007, 07:08:25 AM »
I used Blender for rendering, yes. but I'm going to spend time with the family, when I get back I'll add the .blend.

Magical-Tree

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Re: Submit game model ideas (56k)
« Reply #51 on: July 15, 2007, 03:43:19 PM »
I used Blender for rendering, yes. but I'm going to spend time with the family, when I get back I'll add the .blend.

Yeah no problem, will wait.



~MT

y00tz

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Re: Submit game model ideas (56k)
« Reply #52 on: July 15, 2007, 03:55:35 PM »
Here's the Blend

SmPeR

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Re: Submit game model ideas (56k)
« Reply #53 on: July 15, 2007, 04:02:20 PM »
those bbs's on that car are tight :dodgy:.. or are they enkei's?

Playah

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Re: Submit game model ideas (56k)
« Reply #54 on: July 16, 2007, 03:51:04 AM »
Interesting thread. I can only support what smokey said: We need new paintballs. Maybe then, they'll be better viewable.

And plants.

S8NSSON

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Re: Submit game model ideas (56k)
« Reply #55 on: July 16, 2007, 08:09:56 AM »
y00tz, no offense, but, that unwrap is absolutely hideous.
It should be WAY WAY cleaner and more organized than that.
All your parts should be logically connected and laid out better.
Although that unwrap may pass the checkerboard test, it certainly would not be acceptable for production use at all.

I don't know blender at all (I use 3D Studio Max).
Here's a tutorial I wrote on unwrapping a while ago. It's done in MAX, but you should be able to figure out some methodologies from it.
http://www.logictechnologies.com/keith/tutorial/unwrap/uvunwrap.htm

Keep in mind the "one complete attached mesh" idea I talk about is false. But the unwrapping actions still hold true.

y00tz

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Re: Submit game model ideas (56k)
« Reply #56 on: July 16, 2007, 10:07:32 AM »
y00tz, no offense, but, that unwrap is absolutely hideous.

None taken - this is my one week anniversary of modelling.

p.s.  - thanks for the tut :D

Apocalypse

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Re: Submit game model ideas (56k)
« Reply #57 on: July 16, 2007, 10:15:49 AM »
This is my 1 hour aniversary of modelling lol.

S8NSSON

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Re: Submit game model ideas (56k)
« Reply #58 on: July 16, 2007, 10:46:07 AM »
here's some stuff to look at.
A lot of good unwrap examples.
http://www.logictechnologies.com/keith/mvpb/

It's was for an unreal mod that never amounted to anything.
A lot of that work is 100% mine, some is only partially mine.
You can do whatever you want with it.
If you want to use anything I suggest you ask me first to see if its 100% my work, or if I can get permission from the creator of the portion I didn't work on.

Remember, anything i've done, or do, is 100% GPL approved.


y00tz

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Re: Submit game model ideas (56k)
« Reply #59 on: July 16, 2007, 10:52:30 AM »
Wowwwwww soooosexy :D