Author Topic: Elevators  (Read 6125 times)

nightryder

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Elevators
« on: July 05, 2007, 09:58:25 PM »
make an elevator thats really slow and have elevator doors, and you have to shoot a button for what level you want, and have some sappy music in the background

nopyo

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Re: New Map -
« Reply #1 on: July 05, 2007, 10:44:59 PM »
Here's some ideas:
1) have the 2nd flag be on top of a poker table in another room.
2) have the offense spawn in a parking lot with cars for cover, hopefully the cars are easy to make.

By the way, how many floors does the building have so far?

Apocalypse

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Re: New Map -
« Reply #2 on: July 06, 2007, 02:50:15 PM »
Here's an idea put in twenty flags jk maybe 2 flags though one high and easier to get to the other harder to get to and on the main floor or just make the one farther give you more points.

Eiii

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Re: New Map -
« Reply #3 on: July 06, 2007, 03:35:53 PM »
Here's an example of a simple elevator, just to show that it's possible. I think elevator doors might be doable, but petty tough.

Cobo

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Re: New Map -
« Reply #4 on: July 06, 2007, 05:03:26 PM »
Nice Eiii.
Making doors shouldnt be too hard, just make some doors like castle1 on each stop.

jitspoe

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Re: New Map -
« Reply #5 on: July 06, 2007, 05:35:56 PM »
Heh, but you could walk into the elevator shaft when the elevator isn't there.

nopyo

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Re: New Map -
« Reply #6 on: July 06, 2007, 05:58:55 PM »
Just in case the elevator isn't there, put a ladder in the elevator shaft.

Is it possible to make it so if you get crushed under the elevator while it's coming down, you die? That would be fun :D

Cobo

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Re: New Map -
« Reply #7 on: July 06, 2007, 06:02:25 PM »
When you push a button from outside, the elevator would come up, and then the doors would open ;)

Eiii

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Re: New Map -
« Reply #8 on: July 06, 2007, 08:05:36 PM »
Have fun accomplishing that with the current trigger system.

Cobo

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Re: New Map -
« Reply #9 on: July 06, 2007, 08:19:09 PM »
Can't you just have different triggers in a same space (button)?
I've never really worked with triggers, but I dont see how it can be more complicated than making 2 different triggers that do 2 different things.

Eiii

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Re: New Map -
« Reply #10 on: July 06, 2007, 08:21:48 PM »
But what if two people try to call the elevator at once, hmm? To get it to really work like an elevator, you'd need a trigger that can change it's target based on certain condition. Or have it's target be changed.

Cobo

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Re: New Map -
« Reply #11 on: July 06, 2007, 08:48:13 PM »
Excelent question Eiii.
You'll understand once you see my sketch.

Termin8oR

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Re: New Map -
« Reply #12 on: July 06, 2007, 08:53:08 PM »
wow Cobo, thats a really detailed computer!
Waste of a sketch and time though.

Cobo

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Re: New Map -
« Reply #13 on: July 06, 2007, 08:56:22 PM »
Best 5 minutes spent, ever.

y00tz

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Re: New Map -
« Reply #14 on: July 06, 2007, 11:23:46 PM »
Best 5 minutes spent, ever.

Agreed, thanks for that.

Fullmetal_Steeb

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Re: New Map -
« Reply #15 on: July 07, 2007, 12:39:17 AM »
Here's an example of a simple elevator, just to show that it's possible. I think elevator doors might be doable, but petty tough.
we all know you can do elevators... 2fort5 has showed us that...

Cobo

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Re: New Map -
« Reply #16 on: July 07, 2007, 12:42:52 AM »
I think he meant multi level elevators?

Fullmetal_Steeb

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Re: New Map -
« Reply #17 on: July 07, 2007, 12:44:20 AM »
I think he meant multi level elevators?

oh, yeah now that i think about it like that it makes more sense...

ViciouZ

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Re: New Map -
« Reply #18 on: July 07, 2007, 01:01:10 AM »
Just make boxes, and when you go in, the door closes and it teleports you to the next floor, etc. That would be a quick fix.

Eiii

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Re: New Map -
« Reply #19 on: July 07, 2007, 02:31:39 AM »
You can't do triggered teleporters.