Author Topic: DP2Demo2AVI 0.5  (Read 19288 times)

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: DP2Demo2AVI 0.5
« Reply #40 on: September 15, 2007, 12:23:15 PM »
You do actually have to turn the volume up in the included paintball2.exe ;-D

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: DP2Demo2AVI 0.5
« Reply #41 on: September 15, 2007, 12:31:44 PM »
And what u changed, that the video is skipped?

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: DP2Demo2AVI 0.5
« Reply #42 on: September 15, 2007, 12:43:25 PM »
I didn't change anything with the video. All I did was add the sound folder.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: DP2Demo2AVI 0.5
« Reply #43 on: September 15, 2007, 03:50:12 PM »
Between 0.5 and 0.5b?

Both 0.5b versions dont work.

b00nlander

  • Autococker
  • Posts: 784
Re: DP2Demo2AVI 0.5
« Reply #44 on: September 15, 2007, 03:56:16 PM »
they do for me

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049
Re: DP2Demo2AVI 0.5
« Reply #45 on: September 15, 2007, 03:59:12 PM »
I preferr Notepad++, I believe they both use Scintilla, but Notepad++ seems more active and complete to me.

They do, and Notepad++ has more features, but I hate how it looks >_> I don't need most of the features anyway, though. The only thing I desire in any programming editor, though, is well written FTP support. I haven't seen a light editor with that functionality; all of them use the same thread for the GUI and what else to do the transfer. I want to be able to continue editing as it saves too.

XtremeBain

  • Developer
  • Autococker
  • Posts: 1470
Re: DP2Demo2AVI 0.5
« Reply #46 on: September 18, 2007, 11:24:55 AM »
Can someone upload the output of a short demo?

I don't have a windows system with a decent 3d card to run this myself.  How is the sound capture in terms of sync with video capture.  It would not be too difficult to hack in some aviexport code which produces a .tga or .jpg image for each frame like what's found in many other games.  There are plenty of opensource/freeware tools that are able to turn these into an .avi.  The benefit of this is a constant (and adjustable) framerate, and the ability to do post-engine graphic transformations like adjust colours or light levels before the images are actually encoded.  I think that keygrip2, combined with an aviexport-like video source and some commercial editing software could produce some very high quality videos.

After stumbling across a few hidden gems this morning while looking for something else, I plan on going home tonight and putting together a quick proof of concept which I hope will completely change the way PB2 is "watched".

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: DP2Demo2AVI 0.5
« Reply #47 on: September 18, 2007, 12:13:46 PM »
Can someone upload the output of a short demo?

I don't have a windows system with a decent 3d card to run this myself.  How is the sound capture in terms of sync with video capture.  It would not be too difficult to hack in some aviexport code which produces a .tga or .jpg image for each frame like what's found in many other games.  There are plenty of opensource/freeware tools that are able to turn these into an .avi.  The benefit of this is a constant (and adjustable) framerate, and the ability to do post-engine graphic transformations like adjust colours or light levels before the images are actually encoded.  I think that keygrip2, combined with an aviexport-like video source and some commercial editing software could produce some very high quality videos.

After stumbling across a few hidden gems this morning while looking for something else, I plan on going home tonight and putting together a quick proof of concept which I hope will completely change the way PB2 is "watched".

1. The game does export TGAs for each frame, this is how my tool works.
2. It uses freeware tools to turn them into an AVI already.
3. It already has an adjustable framerate.
4. Pre-encoding graphic transformations are possible with this.
5. All of the above should be obvious if you read the whole thread.


And, err, the linux bit may be fixed soon.


edit2: The sync is good as long as the settings are within easy reach of the performance of the computer.

b00nlander

  • Autococker
  • Posts: 784
Re: DP2Demo2AVI 0.5
« Reply #48 on: September 18, 2007, 12:27:21 PM »
Bain, I have tried this tool, used 25fps, resolution 800x600 at 4096kb/s, which produced a very nice demo (over 300mb for 11 Minutes, so I will not upload it). Have yet to change to 2048kb/s and check the if its cutting down enough on size to allow for the lower quality. someday.

XtremeBain

  • Developer
  • Autococker
  • Posts: 1470
Re: DP2Demo2AVI 0.5
« Reply #49 on: September 18, 2007, 01:06:44 PM »
5. All of the above should be obvious if you read the whole thread.

I just knew that you first attempt used Fraps, and wasn't aware that you were using frame dumps in later versions.  Are the frame dumps native to DP or are you using another program to take captures at x fps?

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: DP2Demo2AVI 0.5
« Reply #50 on: September 18, 2007, 01:24:40 PM »
Native to DP,  and no dp2demo2avi versions have used FRAPS by the way.

cl_animdump 1

coLa

  • Autococker
  • Posts: 1178
Re: DP2Demo2AVI 0.5
« Reply #51 on: September 19, 2007, 04:59:56 PM »
ok i downloaded this and tried it out. output folder is empty. i dont know much about kb/s and all that jazz so i just pressed enter when that option came up. i set the recording length to 20min(may have been too long) didnt hear any sound at all. and was wondering if i could add my texture and pic folders to the program? or would that disturb something? anyways i will mess with it some more tonight after i get home from school. really anxious to see the output of this.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: DP2Demo2AVI 0.5
« Reply #52 on: September 20, 2007, 10:00:33 AM »
The output folder is empty because you didn't supply a bitrate, and no sound because the sound was turned off by default. I'm making a build with various updates right now so those problems will be solved. And yes, you can add your texture and pic folders to the program.

coLa

  • Autococker
  • Posts: 1178
Re: DP2Demo2AVI 0.5
« Reply #53 on: September 20, 2007, 04:48:16 PM »
yah i dont know what bitrate is good so i put 10(laugh) and it worked but on the playback it played like it was in fast forward could this be because of the bitrate? i have no idea what to use for that.

Playah

  • 68 Carbine
  • Posts: 485
Re: DP2Demo2AVI 0.5
« Reply #54 on: September 21, 2007, 09:34:01 AM »
2048kb/s

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: DP2Demo2AVI 0.5
« Reply #55 on: September 21, 2007, 09:50:20 AM »
Was your computer actually reaching whatever FPS you set it to? If not, that is why it is fast forwarding.

Fyre

  • VM-68
  • Posts: 247
Re: DP2Demo2AVI 0.5
« Reply #56 on: September 21, 2007, 11:20:05 AM »
cool program viciouz. keep up the good work.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: DP2Demo2AVI 0.5
« Reply #57 on: September 21, 2007, 12:24:56 PM »
To be honest, I never thought I'd get praise from a 20ID member, Honorary or otherwise. Thanks. I'll keep it up. sk89q and me have a little suprise planned for you all :P

coLa

  • Autococker
  • Posts: 1178
Re: DP2Demo2AVI 0.5
« Reply #58 on: September 21, 2007, 02:17:18 PM »
some reason my post was deleted or i never posted it and was just dreaming. but i set it to 200 fps( because thats what i get on average ) and it recorded with 40 and less. it was a 17 min demo and played as a 2 min video. and quality was horrible. so i dont know ill mess with it a bit more and see what happens.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: DP2Demo2AVI 0.5
« Reply #59 on: September 21, 2007, 02:20:46 PM »
OK, for FPS, 200 is insane, put more like 20, because it's what you want out, not what you get. For bitrate, a good place to start is 1024kb/s. And you should probably keep the resolution down.