Can someone upload the output of a short demo?
I don't have a windows system with a decent 3d card to run this myself. How is the sound capture in terms of sync with video capture. It would not be too difficult to hack in some aviexport code which produces a .tga or .jpg image for each frame like what's found in many other games. There are plenty of opensource/freeware tools that are able to turn these into an .avi. The benefit of this is a constant (and adjustable) framerate, and the ability to do post-engine graphic transformations like adjust colours or light levels before the images are actually encoded. I think that keygrip2, combined with an aviexport-like video source and some commercial editing software could produce some very high quality videos.
After stumbling across a few hidden gems this morning while looking for something else, I plan on going home tonight and putting together a quick proof of concept which I hope will completely change the way PB2 is "watched".
1. The game does export TGAs for each frame, this is how my tool works.
2. It uses freeware tools to turn them into an AVI already.
3. It already has an adjustable framerate.
4. Pre-encoding graphic transformations are possible with this.
5. All of the above should be obvious if you read the whole thread.
And, err, the linux bit may be fixed soon.
edit2: The sync is good as long as the settings are within easy reach of the performance of the computer.