Author Topic: New Map: Caves  (Read 2740 times)

Magical-Tree

  • Stingray
  • Posts: 88
New Map: Caves
« on: July 16, 2007, 09:06:25 AM »
Been working on this on and off for a while now. I've gone through it and fixed the problems i can find.

This is the first beta, will realease the final version after its gone through some public testing. It only suports the 1 flag mode.



Tell me what you think people.










~MT


PS- This map is designed to be played as a 2 on 2 map, will work better was a 1 on 1 though.

Cobo

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Re: New Map: Caves
« Reply #1 on: July 16, 2007, 09:10:48 AM »
Looks really good :)

I still think it needs another path tho :-\
Or entrance on the bases.

Magical-Tree

  • Stingray
  • Posts: 88
Re: New Map: Caves
« Reply #2 on: July 16, 2007, 09:11:32 AM »
And you forgot to put the map

No i didn't, i attached it at the bottom of the post. :)

Cobo

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Re: New Map: Caves
« Reply #3 on: July 16, 2007, 09:19:01 AM »
I edited my post lol, it didnt appear when I posted.

Osiris

  • Stingray
  • Posts: 54
Re: New Map: Caves
« Reply #4 on: July 16, 2007, 09:24:44 AM »
yea this look pretty good. i agree with Cobo tho

magalhaes

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Re: New Map: Caves
« Reply #5 on: July 16, 2007, 09:37:13 AM »
Why do you give everyone carabines and then hide some automags across the map?

y00tz

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Re: New Map: Caves
« Reply #6 on: July 16, 2007, 10:11:54 AM »
Wow, I like.  Very good job MT.   

Termin8oR

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Re: New Map: Caves
« Reply #7 on: July 16, 2007, 11:35:31 PM »
Looks great, will be a small/tight 2v2 map.
another path to the base would be better and a little more difficult.
But looks good.

y00tz

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Re: New Map: Caves
« Reply #8 on: July 16, 2007, 11:38:07 PM »
One thing I forgot to mention - Please make the name all lowercase, so that our Linux friends can enjoy it too.

Magical-Tree

  • Stingray
  • Posts: 88
Re: New Map: Caves
« Reply #9 on: July 17, 2007, 06:26:12 AM »
Looks like i'll be adding in another path before the final realease. The final version will all be in lowercase, don't worry my linux friends.



~MT

oddjob

  • VM-68
  • Posts: 110
Re: New Map: Caves
« Reply #10 on: July 20, 2007, 02:23:57 PM »
You should name the file something different because there already is a caves.bsp map from way back in the beginning of dp.

y00tz

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  • Posts: 2742
Re: New Map: Caves
« Reply #11 on: July 20, 2007, 02:27:30 PM »
Include/use ctp1 textures and it'll solve that problem :D :D
« Last Edit: July 26, 2007, 12:24:39 AM by y00tz »

Apocalypse

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Re: New Map: Caves
« Reply #12 on: July 21, 2007, 09:34:35 AM »
Lol y00tz.
Nice map Magic but oddjob is right I remember that map it was played alot before I took my 1.5 year break.

jitspoe

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Re: New Map: Caves
« Reply #13 on: July 25, 2007, 07:25:03 PM »
You should name the file something different because there already is a caves.bsp map from way back in the beginning of dp.
Sounds like he plans to call it mt_caves.bsp.  I'm not a huge fan of prefixes, so perhaps it could just be called "Magic Caves", magiccaves.bsp?  Also, I put betas up on a linux server, so I'd appreciate it if you kept names all lowercase, even for the beta releases.

I've attached my usual demo review, as an added bonus, some people connected while I was walking through it so you could get some gameplay footage.  I was at work, though, so I couldn't play.  See PM for details on loading your map.  It certainly needs some more paths. and a base that's easier to navigate quickly.