Author Topic: fauna  (Read 1396 times)

SWSoggyWaffles

  • Stingray
  • Posts: 82
fauna
« on: July 22, 2007, 09:38:56 PM »
more plants and bush models for maps, it would look better than demented cone trees.

KiLo

  • Autococker
  • Posts: 2086
Re: fauna
« Reply #1 on: July 22, 2007, 09:40:05 PM »
Put a vote in the feature vote thread for that.

P!nk

  • Autococker
  • Posts: 948
_
« Reply #2 on: July 22, 2007, 09:41:22 PM »
Post removed
« Last Edit: July 26, 2010, 02:11:26 AM by P!nk »

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: fauna
« Reply #3 on: August 20, 2007, 07:46:21 PM »
also, fauna is animals and bugs and stuff... you're thinking flora.

marth

  • Stingray
  • Posts: 52
Re: fauna
« Reply #4 on: August 20, 2007, 10:21:34 PM »
i dont necessarily agree with better quality trees (could have an option to turn them on/off though) but i really agree with having a little more greenery,at least the quality of the current tree (read as, i want to hide behind bushes :-p)

y00tz

  • Autococker
  • Posts: 2742
Re: fauna
« Reply #5 on: August 20, 2007, 11:47:21 PM »
i dont necessarily agree with better quality trees

You're anti-tree?  What possible bad could come from a few low to mid poly trees?  Heaven forbid we lose the lollipop appeal that the current trees have.

(could have an option to turn them on/off though)

And if you  turned off better looking trees, what would you see?  A built-in wallhack, yes? Or maybe it replaces the model with a brushed lollipop tree?  Not feasible.

Welcome to the forums marth.

-y00tz

Playah

  • 68 Carbine
  • Posts: 485
Re: fauna
« Reply #6 on: August 21, 2007, 06:03:57 AM »
He's trying to say that he's more worried about the quantity than the quality of plants.