Author Topic: BSP 96b?  (Read 4645 times)

Apocalypse

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BSP 96b?
« on: July 23, 2007, 10:11:08 AM »
Hey guys I'm getting really annoyed at updating and installing the new version could someone please post a pre-packaged one thanks ahead of time.

Zorchenhimer

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Re: BSP 96b?
« Reply #1 on: July 23, 2007, 10:27:26 AM »
Once I figure out how to edit the entity lists, I could help.

Cobo

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Re: BSP 96b?
« Reply #2 on: July 23, 2007, 10:44:57 AM »
Well, I've been trying to upload my whole folder, but couldnt because its too big, instead, I give you my settings folder and the pball2 folder.

It doesnt have textures either, so you'll have to copy those from an old installation.

All you have to do is install .96b then put these folders on the installation folder.
« Last Edit: July 24, 2007, 09:27:36 AM by Cobo »

Apocalypse

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Re: BSP 96b?
« Reply #3 on: July 23, 2007, 11:06:26 AM »
Umm could you please make it a zip I don't have a .rar opener.

KiLo

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Re: BSP 96b?
« Reply #4 on: July 23, 2007, 11:13:37 AM »
Get extractnow

Apocalypse

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Re: BSP 96b?
« Reply #5 on: July 23, 2007, 11:14:21 AM »
It would be much easier just to make it a .zip

KiLo

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Re: BSP 96b?
« Reply #6 on: July 23, 2007, 11:17:16 AM »
This is just for Apoc.

Edit: The attachment is just the .zip of Cobo's .rar

Apocalypse

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Re: BSP 96b?
« Reply #7 on: July 23, 2007, 11:22:41 AM »
Thanks guys you rule ;D
I know it's off topic but none of my exporters work but qbsp and it has an error that says cannot find the directory.
« Last Edit: July 23, 2007, 12:02:07 PM by Apocalypse »

Zorchenhimer

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Re: BSP 96b?
« Reply #8 on: July 23, 2007, 12:43:42 PM »
Thats because you have to re-configure your compiler batch files.

Cobo

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Re: BSP 96b?
« Reply #9 on: July 23, 2007, 12:45:04 PM »
My dir was set up to be directly installed on C:\BSP.
You shouldnt have to change any of the compiler batch files, just the game.cfg.

Zorchenhimer

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Re: BSP 96b?
« Reply #10 on: July 23, 2007, 09:54:59 PM »
Chances are he doesn't have the same directory structure that you do.

Apocalypse

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Re: BSP 96b?
« Reply #11 on: July 24, 2007, 08:59:31 AM »
Ummmm.... I did modify my runmap batch file and game.cfg

Cobo

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Re: BSP 96b?
« Reply #12 on: July 24, 2007, 09:11:39 AM »
Those are fine, make sure the game.cfg has absolute paths, for some reason relative paths didnt work for me.

Apocalypse

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Re: BSP 96b?
« Reply #13 on: July 24, 2007, 09:21:08 AM »
Here are the screenies of what I have the first is the error then the next two are first the game.cfg contents and then the runmap.bat contents.

Cobo

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Re: BSP 96b?
« Reply #14 on: July 24, 2007, 09:29:49 AM »
Oh, I was just checking my compier batch files and I found that in qbsp.bat I have this...
Code: [Select]
cd C:\BSP\pball2\quake2\pball\mapfiles
call ..\compilers\qbsp %1
call ..\compilers\runmap %1
pause

Try removing the cd thing.
If that doesnt work, change the cd thing to your mapfiles dir.
I probably added that when I was trying to figure out why it didnt work for me.

Apocalypse

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Re: BSP 96b?
« Reply #15 on: July 24, 2007, 09:35:25 AM »
Still is exactly the same.

Cobo

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Re: BSP 96b?
« Reply #16 on: July 24, 2007, 09:36:32 AM »
Does the same thing happen when you do full compile?

If so, did you changed the cd to your maps folder?

Apocalypse

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Re: BSP 96b?
« Reply #17 on: July 24, 2007, 09:40:20 AM »
When I try to use anyother compiler it opens the black window but then closes in like a millisecond.

Cobo

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Re: BSP 96b?
« Reply #18 on: July 24, 2007, 09:42:07 AM »
Put a 'pause' at the end of the batch file of the compiler that you use, and tell me what you see.

Apocalypse

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Re: BSP 96b?
« Reply #19 on: July 24, 2007, 09:48:07 AM »
I'm just modifying the runmap.bat