A screenshot of bsp to start things off:
http://www.zone.ee/scythe/dp/map/bsp%20map.jpg?2CTF - red and blue team. 2 flags for each team, 1 flag 5 points. 1 color does not have advantage over the other color. Total Brushes 891. 8 spawns spots for both teams including 2 rush spawns - loaded co2, barrel, gun, some ammo. Other 6 spawns can find some equipment near the flag(s) or go out from base to search better equipment. All players spawn with co2 though.
http://www.zone.ee/scythe/dp/map/sshot082.jpg?2 - You can see the 1st flag there. You can also see the low entrance (very right on the sshot) and high entrance (thats opposite of you in the sshot). And theres also 1 entrance (just on top of the flag).
http://www.zone.ee/scythe/dp/map/sshot083.jpg?2 - mid high. You can see 3 entrances there. Left tunnel goes to either 1st flag or you can take a right turn after you have entered the tunnel and go to 2nd flag. The right "cave" there is the high entrance to the 1st flag. The small little tunnel goes to 2nd flag.
http://www.zone.ee/scythe/dp/map/sshot084.jpg?2 - This is the tunnel to 2nd flag (Look the sshot 083 - its the tunnel what u can enter from high [the most left one on sshot 083])
http://www.zone.ee/scythe/dp/map/sshot085.jpg?2 - This is the 2nd flag room.* On right you can see the fastest way to go from 1st flag to 2nd. The far left tunnel comes from mid (the very small tunnel i was talking about in sshot 083). The far tunnel on the right side is the "take a right turn to go to 2nd flag"
http://www.zone.ee/scythe/dp/map/sshot086.jpg?2 - This is the low route, on the left is the base and on the right is low mid.
http://www.zone.ee/scythe/dp/map/sshot087.jpg?2 - Mid low**
http://www.zone.ee/scythe/dp/map/sshot089.jpg?2 - Blue side of the map.
http://www.zone.ee/scythe/dp/map/sshot090.jpg?2 - The overall picture taken from blue side and looking at the red side.
Remarks:
* Will turn the lighting in that room lower
** The white thing in the middle is supposed to be water, why its not water and why its swiss texture look below
Questions:
1. On sshot 087 you can see white texture in the middle, it is supposed to be water there. But if it is water then if I am at base (the most far position from that area) and I look to mid (where that water should be) then r_speeds raised up to 8600. I tested that with qbsp, would final compile fix it a bit? Or how else I can have just a little bit of water. Err, just did r_speeds 1 with final compile and the highest r_sppeds i got without water was 850 or something, so I guess that qbsp 8600 will go down to about 3000, so that would be ok?
2. ah intercourse I had more questions but I forgot them :/
Im not posting .bsp yet
Things to do (will edit):
-equipment -
mid low "river"-
finally check out ctp textures and see what i can use-name the map
BETA 1http://scythe.planet.ee/blaamap_ctp_b1.bspKnown bugs: some equipment entities missing(fixed in beta2). Light is flying in the route from flag1 to flag 2. Barrel tops are misaligned on some places. Um, some more, im sure.
FINAL VERSIONhttp://scythe.planet.ee/dp/myland/myland_ctp.zipextract the .zip file to your Paintball2 folder. Then you get the .loc file and all the files go to pball/maps and pball/textures folder and so on.